Vercingetorix's Recent Forum Activity

  • Hi

    I need some help figuring out how to do something

    What I want is to swap one value with another

    Specifically when the player overlaps an object I want a global variable to be set to the objects current frame number and the objects frame number to be changed to the value which was stored in the global variable.

    How do I go about doing this?

    any help would be appreciated

    Thanks

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  • Hi

    I?m looking to purchase a cheap android device to test my Construct 2 games on however I know nothing about tablets.There are two models which I am currently considering

    The Acer 7?B1-A71 android tablet

    Here - dicksmith.com.au/product/XC8616/acer-b1-a71-touch-7-quot-tablet

    And the Samsung Galaxy 7" Tab 2 8GB Wi-Fi

    here

    I was wondering if anyone more informed would be able to help me decide which to get

    Any help would be greatly appreciated

    Thankyou

  • Hi

    I need a character that uses either the platform behavior or Bullet Behavior to stop precisely when it's x position lines up with that of the object it's overlapping.Does anyone know how I can achieve this?, just testing if the objects x positions are the same doesn't work.

    any help would be appreciated

    thanks

  • Hi

    I?m having issues with an enemy that throws an object during an animation

    Occasionally only one instance of my enemy spawns its projectile

    I have my events set up so that Construct 2 tests for a specific animation and frame then is set to only trigger once while true to make sure that no more than one axe is created while frame 1 is displayed.

    The problem is that occasionally while one instance is playing that frame and animation the other one does so close behind it that they overlap. At least that?s what I think is happening.

    Can anyone advise me on what the best way to solve this issue would be?

    I?ve included a Capx which replicates the problem here:

    dl.dropbox.com/u/56373295/Construct%202%20Files/Shooting%20problem.capx

    Any help would be appreciated

    thanks

  • Sorry, I think in trying to write the events out as text I may have made them a bit confusing to follow. Here is your file with the solution I described applied to the enmey Snail2

    dl.dropbox.com/u/56373295/Construct%202%20Files/Destroy%20with%20melee.capx

    I also just realised that if enemies only take one hit to be defeated they don't even need a hit variable so the file has the solution for enemies that only take one hit and slightly modified version for enemies that take more than one.

  • If you right click on a blank space in the event sheet you have the option of adding a comment. You can use these to label your events so that you and other people are able to quickly and easily identify what they do.

    For more info see

    scirra.com/manual/81/comments

  • Here is one way you can do it

    Give your enemies a instance variable called "Hits" then create the following events

    Enemy is overlapping player

    Player Attack animation is playing

    Trigger once

    add one to Instance variable "Hits"

    "Hits" is greater or equal to 1

    Destroy enemy

    Also you should probably get into the habit of commenting your events especially if you plan on asking someone for help.

  • Looks good

    The spinning seems a bit over the top though

    Take a look at Donkey Kong Country, Strider, and Contra they all have characters that flip and spin around without looking too crazy while doing it. I think you need a normal falling animation at least for when the player walks off an edge.

  • Here is the artwork for a basic game I planned on using to help convince my teachers to let me create a Construct 2 game for my college final project.

    <img src="http://i260.photobucket.com/albums/ii35/Overking1/Gameart_zpseebc189c.png" border="0" />

    It's nothing special but I didn't end up showing it off so I'm hoping to submit the game to the aracade some time this week.

  • I don't think it really fixes the problem

    Because you are still just turning the solid behaviour for a wall on and off like opening and closing a door, any other object with the platform behaviour is capable of slipping through behind the player who is in ghost mode.

  • I too would be very interested in something like this

  • Not really

    that tutorial just uses DAZ studios aniblocks (their fancy name for motion captured animations) to create a walk.

    What I mean is has anybody figured out a good approach to creating original, from scratch animations with the software? so far I've found it nothing short of infuriating trying to use Daz studios animation tools.

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Vercingetorix

Member since 25 Jul, 2011

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