Vercingetorix's Recent Forum Activity

  • I was just wondering

    has anybody figured out a good workflow for creating sprite animations using Daz Studio 4? and I mean original sprite animations not just animations that use the motion capture stuff Daz sells in their store?

    I've been trying for a while to create my own animations with the software but I keep encountering problems that make creating decent animation either unecessarily difficult or near impossible.

  • Well I downloaded it and even decided to buy a few morph packs as well since the genesis model doesn't really start with too many options for changing it's appearance.

    If anybody else intends to buy something from the DAZ store make sure you look out for bundles within bundles I purchased 2 morph bundles for what I thought was a good price only to find them being sold together with several other bundles for a even cheaper price then what I paid for them individually!

  • "There could be a special colored samurai at the end of the level that you have to "assassinate" as a goal. He'd be more difficult to get to than the other ones, probably with several normal samurai nearby for protection. I think that could work pretty well, what do you guys think?"

    I reckon you could probably use the gong idea (or something similar)together with your new one: For normal stages the Ninja could finish by hitting a gong or leaving some kind of calling card (kinda like Zorro leaves his Z)to taunt his opponents into making things a bit more challenging and then for the last stage in an area you could have the Samurai's master whom you need to assasinate, after that the Ninja would start another mission in a new location.

  • Can anyone who has used the software before tell me: if all I want is to be able to change a base meshes appearance significantly enough to create an original looking character, dress that character and then animate them, what of the free software I should download.

    I'm don't want to downloading large software packages that I'm not gonna use especially since I will get in trouble if I use up too much of my dowload limit but I don't want to skip on any of the important ones while they are cheap.

    Are the Content creator toolkit & DAZ Studio 4 Pro all that I would need?

    also...   Anybody found out what the catch is?

  • Thanks a bunch

    I really appreciate the help Yann, I'd have never figured that out

  • I'm not sure I follow

    I was certain I had the image point on all my attack animation frames, in which frames is it missing? Also I've added the event you described to position it while attack is playing but it doesnt seem to have made any difference.

    Here is he file of my attempt at following your instructions with a few of the unecessary events & animations removed as well because they were beginning to make things confusing for me.

    dl.dropbox.com/u/56373295/Construct%202%20Files/Platform%20Game%20second%20attempt.capx

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  • Hi

    In my platform game I'm using a detector/Hitbox which is positioned to an image point every tick to as a way of determining when a enemy recieves damage from the players weapon but while jumping in the air my hitbox doesn't keep up with the players image point can anybody tell me what I'm doing wrong?

    (It's the most noticable when you leap from the first ledge and have the extendable upgrade)

    relevant controls are

    z to jump

    X to Attack

    the pots are upgrades

    dl.dropbox.com/u/56373295/Construct%202%20Files/Platform%20Game.capx

    Sprites are not mine they are from a game called Goemon, I just felt like using them as placeholders while I figure out most of the programming for my own game.

  • Wow! This looks pretty impressive

    great work

    I have a few suggestions though

    personally I found the controls a bit difficult to use mainly in regards to aiming and using the ninja stars, since you aim your weapon with the mouse could F be replaced with one of the mouse buttons? I also feel jumping might work as a mouse button as well and the mid-air hop needn?t have a separate button when it?s basically a classic double jump.

    In regards to the HUD I really liked the first one although I think it could be clearer that the ninja icon is his visibility (it is his visibility right?) maybe you could incorporate an eye symbol into the circle somehow as a watermark or background image.

    Lastly some of the colours of the background elements could be tweaked a little to separate them from the foreground a little more.

    Can?t wait to see more!

  • Thats not quite what I mean

    I'm talking about letting the player be able to define their own button for Left, Right,Up, Down, jump, attack etc in say an options menu before they start playing

    much like in this game

    miniclip.com/games/dino-strike/en

    That way the player is not going to be driven away by a control scheme which the programmer thought was perfectly fine but they themselves find awkward.

  • Hi

    Is it possible to create user defined controls for a game made in Construct 2? so that the player isn't forced to use a button scheme they may find uncomfortable or difficult to use

  • Here is a quick fix based off what I'm currently doing for my own game, although it's probably not the best solution so if anyone has any better approach I'd also be pretty interested to hear it.

    dl.dropbox.com/u/56373295/Construct%202%20Files/Melee%20attack.capx

    All I've done is create an event which checks that "1hit" isn't playing and made all the other animation events a sub-event of that one. I also have one more event which is not a sub-event that checks when "1Hit" is finished and sets the animation back to "Parado".

    On a somewhat related note how come Construct 2 considers an animation to be playing even if it has reached the end of its frames is there some kind of setting I need to change? I know it's only a few extra events but I'm not keen on having to put in an event for each attack which tells construct 2 to change animations once it?s finished.

  • Hi

    Does anybody know of a good program or a good method to create tilesets for higher resolution games? I know that there are tools available for pixel artists such as this one

    youtube.com/watch

    which are really impressive and look like a tremendous timesaver but I can't find anything good for creating much larger tiles and my own method feels extremely cumbersome.

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Vercingetorix

Member since 25 Jul, 2011

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