vtrix's Recent Forum Activity

  • rexrainbow, yes im using it, its great!, my suggestion would only be usefull if you got like 30+ objects you could generate something like obj25, but i agree its better that you tag it.

  • Ashley

    in the release notes, of the collision cells, there's the point that when you add conditions ontop of collisonchecks, the cells stop working

    but in my project, if found the collision check, only had a small improvement, probably because there's really nothing outside of the screen, everything is generated with arrays

    so i had still above 2500 collision checks, and by adding collision conditions i reduced it to max 500

    question is, are they fully disabled?, cause in debug they still register,

    if so, is it possible to disable them completly, for example when you do use conditions, this way we can choose what gives the best performance.

  • one "trick" i use now, is make a global string variable for every layername, and use the variable to request the layer, its easyer also, because its in the autocomplete, this fixes any renaming you should have, but doesn't fix the problem of adding/removing layers on multilayouts and would be very helpfull.

  • Burvey, yes, okey, maybe its me that find it strange to ask for a flash export on a html engine, + just when everbody is going away from flash for mobile, i was just wondering if it was for another purpose then submitting to a flashgamesite, but yeah i can understand why you would if it was possible

  • now thats a first, :) ..

    curious why you want that? maybe there's a different answer to your problem

  • diegoalvess you have a demo?

    checking debugger for objectcount, collisions, cpu usage on events can get you a long way to find out what needs to be optimized..

  • don't call yourself a company and ask for money to buy a license, it doesn't sound right, even if you ask it to the players, and it raises more questions then it answers, like all you current projects (that are released on stores) are done with the 100 event limit?

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  • im experimenting with the compass function,

    i was thinking of using it to direct something, so it should always point at the top of the screen

    i figured out how to offset the northposition, but i would like a way to reverse the direction, so it rotates in the same direction as the device

    is this doable with some calculation?

  • yes thankyou, i tried some things in a new project and it works,

    for each wasnt the issue, but was indeed not needed

    it must be something how i structured the events, on start i create a sub for loop to create the sprites, and then under the loop i target the text and this didnt work

    if i drag it to the toplevel it works

  • i made a sprite and a containerobject text

    created a couple of sprites...

    if i do an for each sprite > set text to sprite.var

    it doesn't show the var..

    is this because, the for each doesn't pick a sprite?

    or is it because the picked sprite doesn't pick the containerobject?

  • rexrainbow

    i wonder if its possible to initiate all object nicknames by a loop,

    i tried some things, but didn't work

    lets say you have all your objects on a layout, and you put them in .x order the way you like, then you do a sort by family.x and set the nickname to "obj" & loopindex

    its great as it is, but would make a great addition, if its not already possible

  • yes but 0 seams, and as long as its only a 1px blur on each, it would be invisible, because of the tiling, good example is the single color-tiles, i probably do another test later with different tiles

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vtrix

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