Ashley
in the release notes, of the collision cells, there's the point that when you add conditions ontop of collisonchecks, the cells stop working
but in my project, if found the collision check, only had a small improvement, probably because there's really nothing outside of the screen, everything is generated with arrays
so i had still above 2500 collision checks, and by adding collision conditions i reduced it to max 500
question is, are they fully disabled?, cause in debug they still register,
if so, is it possible to disable them completly, for example when you do use conditions, this way we can choose what gives the best performance.