Calfuso's Recent Forum Activity

  • So you are starting the timer every tick the animation is playing?

    Yes i do and they don't start.

  • One useful way to make timers start when they should is to make them start when animation something is playing. The problem is that if ia make a event like that the timers never start. It used to work but not anymore. What can the problem be? Timers work in other instances but they don't start by animations.

  • How do you make a bullet sprite not change angle while it's traveling? It seems like bullets sprite appearance change angle depending on their angle of motion. If you make it set it,s angle to 0 degrees every tick it always moves 0 degrees no matter what you had set it to. How do you amke it move something else other then 0 degrees whitout it,s appearance changing angle?

  • I said that pinning the player to the platform works in some instances but it really doesn't. The player can land on the platform and stand on it fine but it it can't jump off it most fo the time and it often falls through it when it changes animation and the player needs to be able to jump off the platform and switch animations on it. So i need another solution both for the player to be able to stand onthe platform still and move on the platform.

  • This post is empty becuase the thing i wrote here doesn't matter anymore.

  • That works in some instances but in some other instances i want my player to be able to move when it is on the platform.

  • How do you make a sprite whit the platform behavior be able to stand on fast moving platforms? When my player sprite land on a fast moving platform they either fall trough it or just get pushed away in some way. You can also make the platform really big to make the player be able to stand on them but i don't want every fast moving platform to be really big and like whit sides it doesn't work all the time either.

  • Whenever I have a problem with the pin behavior I instead tell the object to position to another objects position every tick with the set position and:

    [object].ImagePointX("[imagepoint") > [object].ImagePointY("[imagepoint") > Best answer. My player sprite can now set it's position to another sprite and jump off it.

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  • Timer always used to work all the time but now tey don't do it anymore. I tried making lts of new timers giving the same timers to different sprites and renaming the timer lots of times but they don't work. Every X seconds always work but since they go on constantly i can't use them for what i intended to use the timers for. The timers is triggered by animations.

  • I want my player sprite to be able to be pinned to a another sprite and jump off the sprite whit the platform behavior. I tried making this event:

    Event: Player sprite is pinned

    Sub Event: On up arrow pressed

    Action: Unpin

    Action: Set platform vector y to -950

    Action: Set platform vector x to -950

    The problem is that when i unpin from the sprite the player sprite does not jump off and just falls straigth down. Is there any way to solve this?

  • I want my sprite to be able to pin to a object and be able to jump off it, move forward from it or something similiar. The problem is when teh sprite unpins, it just falls off straigth down always. I have tried making it set platform vector y or platform vector x when it unpins but it still just falls straigth down.

  • Like this?

    http://postimg.org/image/qn6b6fwz7/

    In that case it still doesn't work. Just how am i supposed to write it?

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Calfuso

Member since 23 Jun, 2015

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