Calfuso's Recent Forum Activity

  • I would like to have a another answer or a clearer version of the previous answer.

  • Do X Event mean at overlapping at offset X and Y?

  • Okay so the problem is solved. I intended to share my capx but i changed my mind since i didn,t need to. The reason why i thought that animations couldn't start timers was mainly becuase of one sprite that it never worked on no matter what. So i assumed that it wouldn't work whit other sprites becuase of that but after some testing it turns out that it works for other sprites.

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  • Yes.. but you would have to get creative.. it wouldn't work using existing solid behavior though.

    You would need to have events that on-overlap or on-collide decided if the object could pass through and then allow such action.

    Search forums and tutorials for doors or making a door... sounds similar to what your trying to do.

    What do you mean whit X event. I get the rest but not that.

  • Okay the seperate layout works now. So there must be a problem in one of my event sheets. The fact that sprites animations tend to loop even if Loop is set to No could be entire problem. So since i have no other choice here is the construct 2 file.

    https://www.dropbox.com/s/hktu37cy3ikei ... .capx?dl=0

    You don't have to comment on the fact that the file takes up alot of memory and the fact that i have alot of events in one event sheet or that i have alot of sprites. You shouldn't deeper into the project then necissary. Just make it so you can make a sprite that in a layout that is powered by Event Sheet 4 able to start timers based on their animations. Make a new sprite and make it possible whit it. Don't use a already existing sprite.

  • I can't find another way to make the events i shared as i image. To me they look like they should work perfectly fine. But they don't and that means i need to change something and that,s what i need help whit. Like i said i have the problem that sprites animations tend to loop even if i set them to No and that is also something i want help whit.

  • Is there really no one that can give a good answer to this question. If there isn't i will share my construct 2 file but i will only do that if i have to. I mean i showed the event sheet, all the event of the event sheet that was related to that layout. It can't be any problem whit the events. The animations Loop is set to No and the timers should only start on frame 1 of 6 frames. It is very likely that i need to change the existing events. What can the problem be otherwise? If no one still can't give a good answer i will share my construct 2 file but only if i have to.

  • If you make the sprite solid but collisions disabled and make collisions enabled when the sprite that i supposed to be able to stand on it and not being able to move through it is overlapping the sprite at offset. The problem is that something needs to make it so that when the sprite is not overlapping the solid sprite at offset, the collisons would get disabled and it doesn not exist a not overlapping at offset action. Even if this would work other sprites would not be able to move through the solid sprite while the one sprite is overlapping it.

  • No the animations Loop is set to No. The thing is that one other problem i have is that all sprites animations loop even if i set the animations to No. It happens whit every sprite. I didn't used to be like that but now it is. This could be a problem in my other event sheets. Sprite 950 may not have this problem. Starting the timer just when the animation start is what i already do. There´s no option for on start on animation. I have made it so the timer starts on frame 1 of the animations and that is the closest to making the animations start on the start of the animations i know. So another solution is needed.

  • I made a seperate layout and event sheet to solve this.

    http://postimg.org/image/56y5jh9f1/

    Here is the event sheet. The goal is to make Sprite 950 disappear by animations. The animations should start timers that would make Sprite950 disappear after a while. As it is now Sprite 950 never disappears. The event sheet only contains the events shown here so it can't be other events that make it not work. What is it whit these event i need to change to make it work?

  • So that one sprite can't move through it and can stand on it but other sprites can move through it. Can you make it work?

  • Do you mean like starting the timer one one frame of the animation? In that case it does not work. If the timers start why do they don't create the effect they should trigger? They don't do that and that,s the problem. I have debugged the sprites and their animations is playing true so no problem there.

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Calfuso

Member since 23 Jun, 2015

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