Mystwalker's Recent Forum Activity

  • If you are good at making resources for game, like music or graphics. You can also offer yer help in exchange. Another option it's entering competitions.

  • Reading through this, I honestly think an EXE runtime will never come for C2. At this point, I believe if it's done, it won't be done by Scirra, HTML5 is the way they want to go and that's it.

    The only real possibility I see, it's a complete new engine, like a native version of C2 ( Whether from Scirra or not ). ?_?

  • Nice info. I believe they're all native games ?

    Yep most are native.

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  • Families are really more useful in complex games. You can achieve what families do in different ways, but honestly, they are so easy to use that I don't see why I would. In my opinion it cuts dev. time by many times. And that is really the whole point.

    If you find yer method easier, then it's fine as well. I'm trying to make an RPG, and trust me, families are a blessing.

  • Using full screen for me greatly hinders the performance. I said elsewhere that the particles effects examples all ran at 30FPS... then realized the full screen option was ticked. I got rid of it and they run at solid 60FPS. I dunno if this is the case with others.

  • Allows you to group objects that you can check conditions for. For example you want to check if a player is colliding with any enemy. You'd have several different enemy sprites. Put 'em all into the same family you name Enemy and just check "Player is overlapping Enemy".

    You can also use actions and expressions with families.

    This way you can add new objects etc. without altering existing code and objects.

    Thank you for the explanation. But isn't this the same as what Families already do? Maybe I missed something...Is there any difference between Families and Families Behaviors?

  • Isn't an "A+" game really in the eye of the beholder? What makes an A+ game? These days, I feel there's a lot of misconceptions about this issue. Many people get seduced by pretty and smooth graphics, yet, that is the biggest misconception of all.

    Of course any of these game builders are capable of A+ games. You really do not need power to make a good game. Just look at commercial gaming of today, especially console based. It's all eye candy and clone after clone of the same sh*t. I can literally name SNES game better than most XBOX 360/PS3 and Wii games. But this is my eye, I come from old school gaming and I learned to appreciate games for what they are other than the eye candy. However, lots of people look just for eye candy and they literally think the game is 5 stars just cos of that. An A+ game depends on what you are looking for.

  • I do also think the subevents need a little more individualism... I like Ashley's idea of "1, 2, 3" quite a bit I also like the idea of colors, so both wouldn't hurt. But anything to make them easier to distinguish would be great.

  • The game resolution is HUGE! It does not fit on my screen. O__o

  • I never heard of Family Behaviors before. What is it?

  • So why is Steam so damn picky? I don't get it.

    And back on topic... It is possible to make money off yer games, and I agree with Kiyoshi, the more you can do by yerself, the better. A team looks all professional and dandy, but it can be expensive or impossible if you do not have money. I personally, can do everything, BUT not character sprites. I do sprite, but I have a very limited skill in it, and only that it's still a big set back ( more of a fear of getting any further into spriting, as I know how time consuming it is ). I do not make games for money, though. Probably never will. If I were to sell something it would be assets, mostly music. But certainly not enough for a living. Spriting is a great way to make money, as they are high in demand. A really good and professional spriter, makes around 20 an hour, but of course, unless you are rich or work for a company, that is extremely unrealistic.

  • Interesting.

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Mystwalker

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