Thijsku's Recent Forum Activity

  • Hello!

    First of all: the new save/load system is absolutely great! I'd like to see more options, though. For example, in my game I'd like to save all object data for a level editor. In this case I don't want all global variables to save.

    Perhaps a function 'Save all objects' and 'Save all variables' would be nice. :)

    ~ Thijs

  • Seems like we can finally close this topic, thanks to the r124 beta version! Great work, Scirra Team! :D

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  • Link is updated! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • <font size="5">Run! Fire!</font>

    <font color=orange>Click here to play it on Kongregate:</font> </font><font color=blue>http://www.kongregate.com/games/Thijsku/run-fire</font>

    <img src="http://cdn4.kongregate.com/assets/resize-image/250x200/game_icons/0044/5816/runfirepic.jpg" border="0" />

    "Run away from the forest fire in an endless level! Play singleplayer or play up to four players on one PC. Make use of powerups and try to get the highest score! This game is made in a 48 hour game making competition."

    Instructions

    Player 1: left/up/right arrow (move) down arrow (use powerup)

    Player 2: A/W/D (move) S (use powerup)

    Player 3: H/U/K (move) J (use powerup)

    Player 4: 1/5/3 NUMPAD (move) 2 NUMPAD

    The Powerups

    Ghost ? Be invincible for a while

    Hourglass ? Slow down the speed of the level

    Boots ? Jump higher!

    <font color=blue>Let me know what you think, and if you like it, please rate it on Kongregate! :)</font>

  • Run! Fire!

    kongregate.com/games/Thijsku/run-fire

    100 - 300 Plays (Just added it! :)) Made in a 48 hours Game Jam. Let me know what you guys think!

  • Thanks for the fix! ;)

  • My game is 800*480, so it should be supported by Kongregate. (right?) The problem is that Kongregate adds scrollbars to my game. Anyone knows a solution? :(

    <img src="http://www.tumbleweedgames.com/wp-content/uploads/2013/02/scroll.png" border="0" />

  • I tried it out a couple of minutes ago, and I'm not as exited as you are. It was easy to setup, but the performance of my game is worse than CocoonJS. And it seems like it doesn't support multitouch, which is an must for my game.

  • That did the trick! Thank you. ;)

  • Bump. :)

  • Heyo!

    First of all: node-webkit is a huge improvement, so good job with that! I have one problem though.

    You can press F11 to enable fullscreen in my game. This works great in browsers, but it's not working in Node Webkit. The window does expand, but the game itself doesn't. Here's a screenshot:

    <img src="http://www.tumbleweedgames.com/wp-content/uploads/2013/01/size.png" border="0" />

  • I can make some simple games in no-time, but how severe is the quality check? Should the game be just playable, or are they also looking if the gameplay is fun enough?

    Thanks for sharing this by the way!

    Edit: Also, is it okay to make the game 1280*1024 only? Or do I HAVE to support 720*720 as well?

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Thijsku

Member since 6 Jul, 2011

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