Thijsku's Recent Forum Activity

  • found a good read for those interested in multiplayer but need something to do while waiting for the update :)

    Fast-Paced Multiplayer: Sample Code and Live Demo

    or

    Start from Part 1 (this part addresses cheating and other stuff that has been discussed in this thread)

    Unfortunately, your links are dead. Here is a link to the Reddit thread and here is a direct link to Gabriel's site. :)

  • Scirra tweeted that the multiplayer feature is coming to Construct 2! I know there will probably be an annoucement here on the forums, but I'm just too excited! :) What about you guys?

    <img src="http://s29.postimg.org/pwa5hir8n/tweet.png" border="0" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'm not familiar with WebRTC, but will this be alright for realtime multiplayer games like topdown-shooters? Or is it more better for turnbased games?

  • <center><img src="http://rpgflag.nl/app/assets/images/frontpage/tiles/c2_contest.png" border="0"></center>

    <font color="red">Important: This contest is only for people living in The Netherlands or Belgium, since you need to speak Dutch in order to become a member on RPGflag.</font>

    Hello people,

    I am one of the owners of a Dutch Game Development Community called RPGflag. I am proudly presenting a Construct 2 Contest, in which you have to create a game with the free version of Construct 2 in a month time. The winner gets a personal license of the software. For more information, please visit the contest page on RPGflag.nl

    Although I am not sure how many Dutch people are on the Scirra forums, I hope I can reach some people with this topic. Huge thanks to Scirra for providing us a personal license to give away in this contest. <img src="smileys/smiley1.gif" border="0" align="middle">

    Have a nice day,

    Thijs

  • The previous edition (LD26) was a lot of fun, so it was an easy choice to participate again. There are some awesome themes in the final round, so hopefully something good will come out of that!

    Good luck to all of you!

  • This is exciting news! The crashes still happened to me after I made this topic. I'm glad to hear that it's fixed! :)

  • Thanks for your comment!

    "The best way I've found to do it is to use pathfinding for finding the path, then use physics for moving along the path by setting the velocity."

    Could you be more specific about this? How can I move the object along the path via a physics behaviour?

  • Still can't figure it out.. is it a bug? :( Only a few hours left for the Ludum Dare, and this is an vital part of the game!

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  • Same question here! I'm working on my Ludum Dare project right now, so I hope I can get an answer asap!

  • I'm thinking of participating for the first time! I will of course check out all the creations from the Scirra community. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I guess having a 'no save' option for event variables would make this easier though?

    I think that's a great solution. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • My game is connected to a MySQL database (for user data and in the future a user created leveldata) I'd like to add a level editor to it, and the new save/load feature would be ideal if it wasn't for the fact it saves everything. The user data is actually saved into global variables, so I don't want that to be overwritten when I load the game. Besides, I don't want the player to post their user data (variables) when they're uploading their levels!

    Perhaps a solution could be to tell Construct what to save. (variables/objects)

    I hope I made it more clear now. I know how long your to-do-list is and I have no idea if it's hard for you to implement. Therefore, I'll respect your opinion if you think it's important enough to add. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Have a nice day!

    ~ Thijs

  • Well, I don't post a lot, but I am checking the forum multiple times a day. I don't think you have to worry about the activity here, it seems just fine to me. <img src="smileys/smiley2.gif" border="0" align="middle" />

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Thijsku

Member since 6 Jul, 2011

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