Yaottabyte's Recent Forum Activity

  • Hi! i looked your request and i think for this you could use the vanilla dictionary instead.

    So recently i was working in a series of plugins to power up my own projects and i made a wrap of a couple of vanilla plugins between them is a wrap of dictionary, which i modified so we can manipulate something i called "string list keys" that is nothing new, actually that is a new way to manage string keys, so you can trait a key like this "A,B,somehting else,C..." where character "," is a separator defining a list of elements, "A" "B" and so on, so you can add new items to that list at end or at its start, or retrive an item knowing its index, even remove items by index or value and occurency, this is a "shortcut" way to use the system function tokenat, with dictionary keys instead.

    I hope this could help you

    there is a link.

    https://drive.google.com/drive/folders/ ... sp=sharing

    PD: sorry my bad english not my native language.

  • Well i really mean, you could configure game to your choice, so if you want fight as Turn Based Battle or Active Battle, so by default battle system will be Active, as like a RPGA game... something like Diablo II or similar...

    To the moment there is a lot of new feautures:

    • Added treasure chests and loot.
    • Added Cavern terrain (normal, icy and lava)
    • Working on World Map View... and auto World Creator...

    The great deal with "Legend of Myself" (as name candidate for now) will be the fact, every time you push "New game" you really starts a new completely different adventure, from story, world, NPC, events... "Legend of Myself" constructs a World and fill it with excitings stuff to discover and explore, monsters to defeat and story line what make itself as game develops... i think this is a new concept, A game what makes itself... lets see hw this will evolve...

    Thanks for follow this thread... coming soon more vids for new updates... keep tuned...

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  • Thanks!! alextro

    Really in this game i'll give player, the choice how wants to fight enemies, active battle in map... or turn based battles... still i'm deciding...

  • Hello, this is a raw preview for my latest project... suposed to be a RPG game, still no name and WIP but is progressing good, enjoy it.

    Here i show my automatic hexmapper and a inventory system... as soon as new feautures added i'll publish them...

    RPG protoype...

    http://youtu.be/34vCEVwlxdM

    All those maps are generated at random by function... as like:

    create_map(terrain_type, density) where: terrain_type can be ("forest", "icy", "mountain", "desert", "swamps") by now... and density reprents tree density...

    lakes and river happens at random too...

    PD: no playable demo for now... (coming soon) intended to be used for PC (via nodeWebkit), maybe in the future launched for android...

  • Hello, this is a raw preview for my latest project... suposed to be a RPG game, still no name and WIP but is progressing good, enjoy it.

    RPG protoype...

    http://youtu.be/34vCEVwlxdM

    All those maps are generated at random by function... as like:

    create_map(terrain_type, density) where: terrain_type can be ("forest", "icy", "mountain", "desert", "swamps") by now... and density reprents tree density...

    lakes and river happens at random too...

  • O thanks xpto...i'll summit a video to introduce to you as well game is going progressing...

    http://youtu.be/34vCEVwlxdM

  • Hello guys, i'm a game designer, i'm working in a big project about a RPG game, still not title but project is advancing quickly.

    I used to programming in CC and i have knowledge in c++, VB, VB.net, between others...

    But i'm not good enought with graphics so i need some one to help me designing NPC, terrain graphics, monster graphics, etc...

    here some pics... coming soon i'll post new video about new things... like auto mapper:

    Graphics need to improve:

    Map:

    Inventory:

    Note: Sorry for my english...

  • Hi damainman, your game looks great, but something lacking and i know this is on working in progress, add some challenging stuff, e.g. enemies should try to avoid bubbles, bubbles should waste, and so on, that little stuff make the game more challenging...

    Great Game!...

    'Go Go maddi' nice name...

    ^_^

    PD: sorry for my english...

  • This is a old thread example but i'd can't find that thread, so there is the cap again...

    randomized numbers

  • thanks zyblade, I used to think so about containers, but still now i just found it useful for creating a group of objects at once, manipulating container members as a whole still I didnt found a way to do that... however containers must to have some other usages...

  • Hi there is an example...

    Lasers.cap

    Get fun!

    PD: Blight looks nice! good job!

    Sorry for my english ^_^

  • Dont use else that too buggy, instead use a structure like and equivalent to C++ switch.

    something like this:

    + MouseKeyboard: Player 1 "fire" is down

    + player: Value 'weapon' Equal to 0

        + MouseKeyboard: Player 1 "upkey" is down

          -> player: Set animation to "fire_up_weapon0"

        + MouseKeyboard: Player 1 "downkey" is down

          -> player: Set animation to "fire_down_weapon0"

    + player: Value 'weapon' Equal to 1

        + MouseKeyboard: Player 1 "upkey" is down

          -> player: Set animation to "fire_up_weapon1"

        + MouseKeyboard: Player 1 "downkey" is down

          -> player: Set animation to "fire_down_weapon1"

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Yaottabyte

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