Urled's Recent Forum Activity

  • Is it possible to smoothen the borders of 3D-objects?

  • Btw, how do I fix the offset issue that occurs when zoomcam has been commented in configurations.config?

    What is the cause of this error?

    I just used the zoom code in the Mesh editor that comes with Construct and made the velocity of the veichle zoom out,

  • If anyone want's to hlepme with writing descriptions for the tanks i'd very much appreciate it.

  • War game

    * Scroll down for screenshots

    Yes, you might remember the graphics from "tank game with physics". But don't be fooled. This is a totaly diffrent game.

    The engine has been rebuilt from scratch.

    I decided to create this project instead.

    You can:

    • Drive over 20 diffrent veichles
    • Destroy everything that get's in your way

    Notice the:

    • Realistic sounds
    • Fantastic particle effects
    • Beautifull graphics

    If anyone wants to help with scenery i'd welcome your help.

    Story:

    It's the year 3040. Army's from all over the world battle for world control.

    Play as:

    Denmark

    Sweden

    Russia

    USA

    England

    Germany

    ...And many more!

    All tanks have unique physics and weaponry!

    The game features a FULLY DESTRUCTIBLE ENVIRONMENT.

    Download:

    2shared.com/file/p-ce4M7T/tankl_1NOBLOO1.html

    Misc:

    Edit settings in configuration.config

    Level files are stored in the level folder.

    screenshots:

    <img src="http://uploadpic.org/storage/2011/VULYX9pwefEVrwcO9wFIjmEM3.jpg" border="0" />

    <img src="http://uploadpic.org/storage/2011/jh5iecAJMex0YzIT7SPIm8CW.jpg" border="0" />

    <img src="http://uploadpic.org/storage/2011/wIkWH8lEhIrkXXgx1mKwWmtSx.png" border="0" />

  • I don't understan anything

  • Can you make a topdown?

  • I need dropbox but can't run it because i have to have the computer date on 2007 (due to software that expires). The internet certificate will not be acceptet then.

  • Tip: You can copy as code by clicking on a condition.

    What's the problem, by the way?

  • Well, ok. But how? We are talking about distorting the mesh relative to the shape of another

    ( possibly a bad expplenation, so here is a pciture)

    off course not as smoot as on the picture, more "bent invards"

  • > Anyone who's played carmageddon 2 will know what I'm talking about.

    I spent a large amount of time playing Carmageddon 2, but if you're using the Physics object then there is no way to use a custom collision mask that isn't pre-defined...unless you use smaller objects pinned together and change their positioning (kinda like voxels).

    Alright, but the collisionmask does not need to be upd?ted.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ahh ok, well, you could try applying different distortion meshes to the sprites.

    Another method is to create a sprite for each stage of deformation and then add a custom physics mask for them. Then use the render-to-texture plugin to make the cars have different textures while still using the same base sprite.

    Using that method, the damages will still be predefined, the very oppposite of what I want.

    The mesh distortion feature might be what i'm looking for, although not the load feature related to it.

    Anyone who's played carmageddon 2 will know what I'm talking about.

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  • "Hello everyone I am new file"

    <img src="smileys/smiley36.gif" border="0" align="middle" />

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Urled

Member since 22 Jun, 2011

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