Urled's Recent Forum Activity

  • Oh.

    By the way, you can turn that of in File > Preferences.

  • If you are new then why are you making tutorials? <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Go to layout random(number of layouts)

    if index is 0 otherwise you know what to do

  • Python is case sensitive so it would be "Tkinter" not "tkinter". Unless it's giving you that error by just running my example... Let me know if that's the case.

    I got that error from running your app.

  • Good game, But how did make the Tanks sound (ride slow= engine sound like idle and go faster engine roars) how??

    0.5+Tankvelocity/100

    So that the velocity of the tank changesd the frequency <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Very nice game, I like the graphics! I have to say though that Dropbox is far better than Media Fire.

    On the turret issue- so you have the turrets set with the physics behavior? Why not just have the base of the tank with the physics behavior and the turret just set with the turret behavior while events keep it on the tank object at all times.

    I want collison detection on the turret

    Otherwise the turret will drive through walls,

  • Are you talking about this game?

    http://www.koshutin.com/Yes.

  • Hammerfight was made in construct.

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    <img src="smileys/smiley7.gif" border="0" align="middle" />

  • pain.Net is just a bowl of ****

  • Hm, how can i make the turrets move smoothly, whilst still keeping the physics behaviour?

    As of now they move very glitch, although I have set damping to 100%

    The best thing would be if the angle could be set in the physics beaviour

  • Achtung, meister means master in german.

    <img src="smileys/smiley14.gif" border="0" align="middle" />

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Urled

Member since 22 Jun, 2011

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