GSPforChrist's Recent Forum Activity

  • I just watched the one on the Nintendo World Championships:

    gametrailers.com/video/nintendo-world-screwattack/719815

    I was there actually. One of the semi-finalists, Worcester, MA 1990. I was 13 years of age then. Was fun.

  • I am fairy new, since May. I first read of it on this site here. I am still learning CC during free time, and just reading about C2 at this moment. I always prefer to go with versions that are currently being updated. I plan to keep my eye on this site for a long, long time.

  • Very interesting some poses are. Some pictures were funny, others will give me nightmares for centuries to come.

  • Helping to keep this post alive.

    Are the April 2010 the latest version of the documents?

    I assume most of this can be done on C2, aye?

    Is there a link to a demo of current game version (I could not seem to find one around)?

    Thanks, all.

  • Will give that a go then, thanks. Making Thursday my days learning C2. Mondays are CC. Always life permitting that is.

  • Regarding:

    scirra.com/tutorials/69/beginners-basics-for-construct-2

    "TIP: Before you Add any Sprites, Backgrounds etc. In the layers Tab on the right, Add at least 2 more layers so now you have 3 in total, Name them from the bottom up, Background, Objects, GUI. What this does is allow editing and game play to be better, and nothing will interact incorrectly. Also Name your Event Sheets to Correspond to the Layouts."

    Question... referring to making three layers or three layouts, or both (all six)?

    Thanks.

  • Thanks, palies. Will try it all out and report back.

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  • I see what you mean, SoldjahBoy. Thank you. Your method might be more efficient so I will give that a try and see how well it works for me. Thank you.

    EDITED to fix spelling errors.

  • I only found stopping the powerup from coming back on the screen was by constantly destroying it when the global variable was set. This is so I figure other powerups will fall except the active one to keep clutter off. As the variable changes with other powerups, it could start coming back on screen. It probably does not have to be destroyed on event 66. Just makes it look a pinch nicer than going through the ship.

  • I can not seem to figure this one out. I currently have:

    + System: Start of layout

    -> XAudio2: Autoplay resource "Skillet - Hero (instrumental).wav" (Loop)

    How can I go about having multiple music clips playing one after another, but then looping back to the beginning of the play list? Is it easier to just combine all the clips into one, using my audio editor, to stick with just one background WAV for Construct?

    Thanks.

  • In my space shooter, I so far have a single powerup weapon.

    (event 66)

    + Hero: On collision between Hero and poweruplevel2

    -> Hero: Set 'Weapons' to 1

    -> poweruplevel2: Destroy

    When the item is grabbed, and the weapon enabled, this was the only way I figured to stop it from continuing to drop.

    (event 67)

    + Hero: Value 'Weapons' Equal to 1

    -> poweruplevel2: Destroy

    Then I would allow other powerups to fall and the already enabled ones to not fall. This acceptable or there is a cleaner way?

    These are the weapon events for the ship when the above value changes from 0 to 1:

    (events 7, 8, 9)

    + MouseKeyboard: On key Space pressed

    + Hero: Value 'Weapons' Equal to 0

    + System: Bullet.Count Lower than 20

    -> XAudio2: Autoplay resource "imphenzia_soundtrack_laser36.wav" (No loop)

    -> System: Create object Bullet on layer 1 at (0, 0) from Hero 's image point 1

    (events 10, 11)

    + Hero: Value 'Weapons' Equal to 1

    + System: Bullet2.Count Lower than 10

    -> XAudio2: Autoplay resource "imphenzia_soundtrack_laser36.wav" (No loop)

    -> System: Create object Bullet2 on layer 1 at (0, 0) from Hero 's image point 2

    -> System: Create object Bullet2 on layer 1 at (0, 0) from Hero 's image point 3

  • Looks like on MediaFire I can change out files (delete and upload new copy, opposed to updating) and the link to the folder stays the same for users. Need to just make sure on your account, extended sharing is enabled.

    "Extended sharing allows you to share folders. Basic sharing offers the greatest security but prevents folder sharing. With basic sharing you can ONLY share individual files."

    MediaFire, free, only allows 200M of space.

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GSPforChrist

Member since 18 May, 2011

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