Tutorial: Mikey's Adventure

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vision of adventure is a collection of chiptune music to go on an adventure to
  • I'd like to note out that the "EditBox" element is impossible to make invisible on Windows XP 64bit.

    Also, on page 15 of part2 PDF, there is no "Start fade". Or at least I can't find where it is to place it.

    Edit: I opened the finalized version of Mikey's Adventure part2, and it seems to work there. However, on my own copy, when I try to make EditBox invisible, it doesn't work. It doesn't go invisible.

    Edit2: Also, on page 11 of the mikeys_adventure_part3.pdf, can you tell me how you put 10 into the 9 like that? I couldn't figure it out.

    <img src="http://i38.tinypic.com/34oemur.png">

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  • Hey thanks for the feedback. I plan on going back through and cleaning up the tuts so what you found on the "start fade" was probably something I originally planned on doing but left off the final .cap.

    You can create the below picture in a number of ways. The fastest is to create event 8, 9 , and 10... where 9 and 10 are subevents. Then create two else events. ***NEVER make else events subevents, you always create them as new events.*** Then drag the two else events until they connect with the events 9 and events 10. After you do it a couple times it will be second nature. Let me know if you run into any problems.

  • Thank you.

  • Just wanted to say that your tutorials are very useful! I learned a lot of interesting stuff while going through them.

    In the last part you also included an Array Helper - looks really practical, except I can't really get it to work? Even though I change the items.txt file, nothing gets loaded into the program. So if I try to create a new array_items.dat, it just gets filled with 0's.

  • Just wanted to say that your tutorials are very useful! I learned a lot of interesting stuff while going through them.

    Thanks!

    In the last part you also included an Array Helper - looks really practical, except I can't really get it to work? Even though I change the items.txt file, nothing gets loaded into the program.

    I saw that after you posted this, Lucid made his array editor app so I'm guessing that takes care of the problem. If not, let me know and I'll go back and see if I can help out. I've been so busy with work lately I'll I have time to do is read the forums...haven't worked on a game in months.

  • Those planet cute graphics.

    Did you create them, or did you just use them for demonstration purposes?

    Krush.

  • Did you create them, or did you just use them for demonstration purposes?

    I wish I was that good. I just used them for demo..they were made by:

    Danc

    http://www.lostgarden.com/2007/05/dancs ... -game.html

    Cool fact about him.. he started work at Epic Megagames!! Pretty awesome.

  • The only reason I asked was because while I was looking for some decent HD Apps for my new Android tablet (rather than using some apps made for phone versions that crash on the tablet, lol), I came across this:

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    I thought that if the graphics were yours, then maybe this was your game.

    Maybe this is his game.

    Or someone is using his graphics with or without permission.

    They were instantly recognisable from your tutorial, and I thought "Hang on. What's going on here?" lol

    Also, look at the comments.

    Someone asked if it was made by someone called dave.

    Obviously a Construct user.

    Krush.

  • Or someone is using his graphics with or without permission.

    I looks like they are using it without properly giving him credit (but maybe in the credits they list him). or perhaps it is him....doesn't look like it though. Danc, at least for those graphics, gave a liberal license for anybody to use his graphics for free, as long as they site where they came from.

    That's funny about the Construct user asking if dave made it.

  • nice tutorials. I am downloading all right now!

  • Dude! Try getting the latest Direct X and the install it, If that doesnt work try a Virus Scan on your howl computer. the install it again. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I've began working through these tuts but now I'm having trouble with part 2.

    Figure 15 shows us how to create a global variable and yours looks like this:

    Global Variables

    • player_name (" ")

    But when I tried to make this I wasnt sure whether I was suppose to choose 'Text' or 'Number' and if I'm to leave the number at 0. Either way my global variable ends up looking like:

    Global Variables

    • player_name (0)

    Not sure if this is right.

    Also below figure 16 we are asked to add a new private variable to Jill called 'Times_Met' and set its default value to 1 but we already have a variable by this name from figure 13 and its says to have it set on 0.

    Do we create a second variable?

  • For your first question.

    If your global variable is to be a string of character (like say the name of the player) use text.

    If the value of your variable is to be used in any mathematical operation or with actions that require mathematical operations, make it a number.

    You can always change the value of a variable in the event sheet, so you can leave it to 0 or "text" for now, and give it a value later.

    For your second, I'll let someone who's read the tutorial answer.

  • For the second question...it is a typo on my part. You only need one variable. I need to remove that second text from the tut, but just been so busy with stuff lately.

  • Helping to keep this post alive.

    Are the April 2010 the latest version of the documents?

    I assume most of this can be done on C2, aye?

    Is there a link to a demo of current game version (I could not seem to find one around)?

    Thanks, all.

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