BasicTribe's Recent Forum Activity

  • part12studios

    yes they smaller and its a pro when you have short games. But i use a lot of m4a dats for the music in my game. I think when i finish with my project it have over 100 mb of soundfiles. and round 30 or 40 mb more or less after a compile.... its equal for me

  • Weeks ago XDK & C.IO are not runnig good. After new updates i switched back and forth with the 2 programs. Actually i use XDK (the performance was in the last dual-tests (compare the two programms) a bit more worse. But its ok for me actually. After this i have stop the testing with cocoon (not a bad compiler) but there is a limit with the size of your apk. When its bigger, it cost (but yeah, comprehensible ). and before i have stop to compile with cocoon there was some steps to edit manual dats (more work) amd the waiting-time (cloud) upload/download is a bit longer (when you often compile your html5 project....). I dont know its better now???? but i am sure, that the performance is now good in XDK and Cocoon! Oh, and the support from cocoon is very great (when you have questions/problems). Many people say that when you have a game that is scratching on the limit of your smartphone is cocoon the better way. My Tipp: Test the two programms and compare it. It cost 60 min! (in the tutorial-section you can found a way that you can see the fps in your game. cocoon vs. XDK = tie (only my opinion) But iam interesting what says the other users!

  • Vaank Thanks for the answer and the infos. I will change it in the new version

  • Second Game! Ok, i am with the first complete playable table finish. Hard way..... uhhm, it has more than 20 objects (many more [at the pipe there are invisible objects as wall for the ball]), many light effects (transparant) and a higher resolution, many physics.

    When it run smoothie on other Smartphones i will make more tables.

    On a Galaxy S2 its playable.... but not funny. I think on an S3/S4/S5..... (or comparable standard) it runs good (tested on S2/S4/S6).

    Its an scrolling Amiga 500 stylish Oldschool Pinball with a bit 80s Style <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here the links:

    1# https://www.dropbox.com/s/rjrt9e5wmunyk ... 1.apk?dl=0

    2# https://www.dropbox.com/s/gp4uvbw4zlfrp ... 7.apk?dl=0

    ps: some small feature-adds in next days (tilt-function... highscore...)

    hope, it run!

    ps2: when i have more tables, i will it load on googlestore. i think with one table i earned many one or two stars and i will not have a bad start <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Thx for testing! Have fun!

    Ohh, and here my Facebook-Site:

    https://www.facebook.com/pages/Scripted ... 03?fref=ts (with screenshots)

  • Hmm, its strange. When i resume the last weeks here: There are 50% that sayed that the games on android runs great and smoothie and the other 50% says it runs bad. At the beginning at this problem it was very hard to perform the game with 8 fps (easy examples only with sqares and a bit physics: same solution [round 10 fps]) but now it runs (with xdk/cw or ludei software updates and work self at the gamelogic/performance better and better. But not perfectly.

    The interessting part is, that i have make a radical testrun with my game and delete many objects (unplayable) from my game, but: without better performance!

    Egyptoon - that's interesting. Your game was the baseline test we were using. On my Galaxy s3, the performance is the same as Skia Shell and about the same as Crosswalk 7.

    imaffett/egyptoon: when you want, i can send you a link with the newest version of my game as compiled version

    with intelxdk and as capx. have (brother) an s3 for testruns. (s2 and s6 too)

    I dont know, but it can maybe a combinition of the enduser hardware/software. Maybe its interesting to test the same caps and compiled games and to match the results the same hardware-type?

    Edit: when yes i can send it next day at morning... (i am here on a pc at work )

  • uhmmm, again (will not make a new Thread here for this short question: Crosswalk Version: 11.40.277.7 ---> is this vers. 14 from crosswalk (or 11)??????????? (because the dots in the number)

  • uhmmm, again (will not make a new Thread here for this short question: Crosswalk Version: 11.40.277.7 ---> is this vers. 14 from crosswalk (or 11)??????????? (because the dots in the number)

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  • Short question: when i have build my app with intel xdk it says on the build log: Crosswalk Version: 11.40.277.7

    Is this the new version (cw 14)?

  • I always ask to see CPU-bottlenecked .capx projects. Usually either nobody sends me any, they send such appallingly inefficiently designed games it is obviously just bad design, or they are actually GPU-bottlenecked. Please do send any good examples of CPU-bottlenecked games, so I can investigate if our engine needs optimising. I rarely see such examples though, which is why I have concluded most games are not CPU-bottlenecked.

    Example: Make a game ---> runs bad ---> maker think: "Holy shit, have make mistakes in the design" ---> make a simple test capx with 5 sqares (staple it and a ball crashed it [physics]) with the result that the frames go (heavy) down ---> Ashley: tell me please: how can i optimized my game with this basic requirement????? Clairvoyance????? Vodoo????? Bath in holy water????? Deal with satan????? Brainoperation????? Smash pennys in a well?????

    Here are lot of users, they have big problems with c2 at the moment and you say its the bad .capx-design?!?!?! I don´t belive you because its very easy to make a short exsample .capx (5 square) and testing it on mobile. The people can see directly the results and you say its bad designed .capx

    Edit: on mobile-games

  • Hmm, what i make for bigger projects is an own documentation-System paralel at background only for me. its a little bit more work but it helps (later workflow). And take all global variables in an extra event-sheet (very helpful). But yes, at my last project when i have a logical chain i wish sometimes, that i can recolor the eventsheets (my tipp: notice the numbers extra from eventsheet thats to be to another. and (ownmake)gizmos (markers in unity (in the world-editor) was very helpful for the editor when you create big worlds.

  • OK, here are my capx. i have added a .bmp in the zipfile with short tableinstruction, comments in the eventsheet added and sort the events a little bit. I have lot of experiments make the last weeks with lot of new modifications take in and take out. in this version are box2d selected and box2D.asm.js in other versions/modification. But the same results. with v 2.06 (64 bit) (business-license). The resolution is a bit high 1280x800 because for desktop (!* not 720! set it a bit higher vor a better scrolleffect). In the finished game you can play it in portrait-mode. Same type as the good old Amiga 500 Pinball-Classix!

    ludei: Here i give it for experiments for you free!

    All: can look and make an own picture about the physic-problems. (when you want export/wrap it: OK make it. But only for you and not for the INet or Stores. Dont upload it on other places!!!!

    ....take it as an tutorial.... what ever. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Game runs great in c2 but horrible at mobile-(smart)phones. (Testet with s2/s3/s6). all with more or less the same resolutions....

    (with intel xdk too. Only crosswalk (with intel xdk) compile runs with it. But there is under other posts you can read it, a bad bug that stops all round up all 5 seconds the frame.... for a pinballgame i can this not tolerate <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    The password from the zip is "brainstorm" ---> without "

    For all they saying now: Its a bad Code/event-Sheet method(s): I can only under this conditionals (?bugs?) only guess whats right and whats wrong

    here the link: https://www.dropbox.com/s/7281y34uhifcz ... t.zip?dl=0

    thx! i am go sleeping now and have tomorow a longer train-journey and can at the next time go online at the evening

  • OK, i make comments and documentation to the eventsheet and longer text that other people can understand the logic. and a small guide about keys etc....... I think i can upload the capx at midnight. In germany its now 06.47 pm.

    Because the missunderstand information "Physics: removed 'CocoonJS native' engine." Sry for my text. Its under an other light now. I have not deleted my text for the others that they understand the next posts.

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BasicTribe

Member since 16 May, 2011

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