OK, here are my capx. i have added a .bmp in the zipfile with short tableinstruction, comments in the eventsheet added and sort the events a little bit. I have lot of experiments make the last weeks with lot of new modifications take in and take out. in this version are box2d selected and box2D.asm.js in other versions/modification. But the same results. with v 2.06 (64 bit) (business-license). The resolution is a bit high 1280x800 because for desktop (!* not 720! set it a bit higher vor a better scrolleffect). In the finished game you can play it in portrait-mode. Same type as the good old Amiga 500 Pinball-Classix!
ludei: Here i give it for experiments for you free!
All: can look and make an own picture about the physic-problems. (when you want export/wrap it: OK make it. But only for you and not for the INet or Stores. Dont upload it on other places!!!!
....take it as an tutorial.... what ever. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Game runs great in c2 but horrible at mobile-(smart)phones. (Testet with s2/s3/s6). all with more or less the same resolutions....
(with intel xdk too. Only crosswalk (with intel xdk) compile runs with it. But there is under other posts you can read it, a bad bug that stops all round up all 5 seconds the frame.... for a pinballgame i can this not tolerate <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
The password from the zip is "brainstorm" ---> without "
For all they saying now: Its a bad Code/event-Sheet method(s): I can only under this conditionals (?bugs?) only guess whats right and whats wrong
here the link: https://www.dropbox.com/s/7281y34uhifcz ... t.zip?dl=0
thx! i am go sleeping now and have tomorow a longer train-journey and can at the next time go online at the evening