BasicTribe's Recent Forum Activity

  • Sry, sry, sry, for off topic again (but the context )!

    Hmmm, when he make this, i think i delete/cancel all my projects and contact steam for moneyback! In the adverts of construct scirra says: "you can make Smartphone/mobile games..... but you can´t it with this aggravating circumstances! There are a complete half year of hard work. I have on many Third Party tools with give my personal dats registration, have my project registred as the local goverment because the taxes when i (make money), have make an interview-video, learned Blender 3 months every day lot of hours (lot of books and learn-DVDs, have a dropbox-account only to upload my (finish) games, have canceled a girlfriend because the projects cost lot of time, blame on friends because there are not solutions of my game..... spend 100s of hours to design the pinballtable, have reading in this forum heavy shitstorms about me that i am an idiot who people are think, i am thinking with c2 i can make the new far cry, other users lie, that they projects on mobile are run. I have say to ashley every and every time that it gives problems with the physics. no message..... i have blind make optimize it (shitting worklflow!!!!!). And after weeks he post a small message that he will cancelled Cocoon JS physics. Why have he say it sooooo late? ludei is weeks here for support (thx for this, great work). All for nothing! But belive me ashley, i swaer you (when szymek has right), that become you back! Thats near at crime and deception what you are make! i give you 329 $ because you have wrong promise about what we can make with c2. I used software scince the c64. But what i have here for experience is the biggest shit in my virtual history! I dont now, what you define as correct right/law..... but my definition for your handling about this situation in that you bring me: deception!!!!!!!!!!!!! And yes, in my older posts i have say, give a statement please. You have it not make. I give you now one week, than you activate my next hard steps! And belive me. I have registred in over 100 GameDevForums last night. Have a big plan! Actually i write my dissatisfaction only on this forum here..... for the moment...... A documention about this shit is only a weekend of work. Sry for this hard step, but i dont know what i can still make! I say it again: essentially you have make a wonderful software.... but when i want wrapped/Comile its only the Torso without a head! And when you angry about my aggresiv posts, i can tell you at pn why (all human behavior has a basement.... often very private)!

    nice day!

  • Hello,

    We have finally discovered why there are issues in relation to physics.

    Cordova exporter uses a different script for physics (empscripten) than the one we inject in Canvas+ ( box2d.js). It is possible to fix it if we don't inject our extensions BUT it is quite probable that this change will affect performance really badly.

    ludei

    or

    Ashley

    ???

    OK, thanks for the discovery Ludei

    Question in the round: but what now? I have optimize my pinballgame (with an invisible object (a little bigger than the ball. that every tick follow the ball and switch the overlapping fragments of the wall the physics going on and when not overlapping: off, cutting big pics, shrink events to 200, reduce the curves in the pipe....) But its actually unplayable with physics. is this what you have wrote a problem that ashley can fix it?

    I am sure, there are a lot of roadworks and lot of wishes from other users, but a running physic is very important for lot of gameconcepts.

    A bit off topic but the context......

    (((@Ashley only: I dont understand, why there is no solution at all this months from you. my facebookpost over my upcoming gamerelease.... its now 3 1/2 months ago. Do you remember?????)))

    All: From the Patchnotes r209: "asm.js physics: increased memory size from 16mb to 32mb to allow more objects to be created"

    I have the Steam-Edition and waiting for the stable release but have everyone test it? Run physics smoother now?

  • My biggest wish for 3D in C2/(C3) : "No 3D please!!!!!" Why?

    -When you will make a 3d game learn "unity" or "Unrealengine" ...look at blueprint tutorials. with this you can make a lot of things without programming (but with lightning, texturing, normalmapping, sculpting, animations, particles, keyboard mapping.... For all this things (standards in 3d games) are tons of vids on yt and i am sure with enough time the most people can learn this, but behind of this its a lot of work (example: synchron speech lips..... or a speedometer-needle or that a door not rotate in the middlepoint when you open it, traffic at crossroads, steps on different grounds and and and.... heavy i am sure, in the same method in c2 it was very complicated and a lot of hard work too.

    -All ---> !ALL! 3d-Makers (without programming and the promise "easy to use") that i have tested are the biggest s**t! With this tools you have no change to integrate your own creative.

    -SNES, Amiga 500, c64, Atari ST, msx....... ---> Steam ---> search ---> "retro". The world need tools for 2d games! (A lot of new cool game concepts are 2d.... look at "one finger death punch" or the business-simulations from "Kairosoft" for mobile.

    -Lot of games have the groundspecification in the design for 2D-Game

    -Construct 2 have a lot of Roadworks.... with the integration of 3D........ uuuhhh........ *NoComment*

  • Hmm, pixelart is very greatful for harder themes. a good example is the game "gods will be watching". In this game the player are coming frequently in very bad situations (hostage taking,, tortured in jail, shooting a child...) Its very heavy topics and its very hard to play it, but the pixelart give you more distance (see it not detailed as "hatred", "postal" or "Spec Ops - The Line". The Consumption is for the user a bit pleasant and more people are playing it. An another example are the serious-games "Papers please": In this game you play a worker in a dictatur-system or the game "This war is mine" (Carbon-Pencil-Style): You play a civilian-group at war. I think often the people say "its Retro". But i think its a beautyful stand alone Art.

    Elliott: I have played some games with different art styles. Sure, its harder to find the right middleway. But some games are beautyful. Example: Often are texts in pixelgames are a problem because the space. Gods will be watching have higher resolution-text. and it bites not

  • Ashley you wrote:

    1# I think it's naive if you expect a native engine to not have any bugs either - we have a lot of native experience from working with Construct Classic, and it is just as fraught with difficult problems. All platforms have bugs, and browsers aren't special in that regard.

    2# Also I have seen Crosswalk games running at a perfectly smooth 60 FPS - I suspect the current Crosswalk bug is specific to certain devices or hardware configurations. If you have a problem on one device, you can't assume that all devices are equally affected.

    1# Yeah, it´s naive, of course.... But you give not other solutions! ....about months! Thats a big problem for people that have plans (and naive from you!!!) I have weeks ago post my facebook-site here with screenshots about my projects. one of this projects: "Apocalypse Germany". My plan was to ride a little bit on the Mad Max Wave. Graphics.... Musiccomposing... Concepts.... All are done. And at the moment its very, very hard to work again on my projects when i don´t know, when this bad situation(s) are gone. Look at Steam the Game "Convoy".... What Indie-devs not have: TIME!!!!!!!! I work every day 3-5 hours to games make with C2, but actually it feels like "russian Roulette" (with six bullets ) "No native exporter" ....its ok for me. But then give another way!

    2#Serious, Ashley or is this argument a joke? I mean, ok i am sure when i make my game via crosswalk everywhere in this world it gives smartphones on this runs the game. but it brings nothing, when it was 10%. And watch on google playstore. When it not runs smoothie, the people give only One-Star and ruined the DevName/project.

    EDIT: And yes, i am in the beta from cocoon, too. and it runs now very great!!!!!!!! But its not Scirra or Ashleys earning! This Thread here is from 27. feb. 2015.... The "Crosswalk Intel XDK experience" from 05. Apr. 2014 (with over 1122 posts and 65.325 Views!!!!!). In all this time have Ash us leave alone! No services (statements) about the future. But every and every again a lot of users here they have sayed: "Its your mistake" or "That are rants!" This edited part of my post is to this people and specially to Ash: SHAME ON YOU!!!!!!

    p.s.: and no! This is not spamming, when other user post here about native exporters when this thread here 27 pages long and the solution is: With CW run it actually not good! Its but rather black despair!!!!!!!!!!!!

  • Egyptoon

    Sign!!!!

    Ummpf, what a tension the last weeks!

    Its hard to broke the own projects at the moment because of the technical problems

    I am very hopeful about Cocoon!

  • Sounds like good! THX! Will test it in the next days!

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  • OK, its a silly question: When i make an app with CocoonJS for my friends: Need my friends the Cocoon JS App Launcher or run it StandAlone?

    saiyadjin

    First: Its not your post personal. basically are tutorials and tipps how can find them very good!

    Look!

    !62.000 Views and over 1000 replys!

    ok, i stop this here

    Yeah, and now an another Thread here that wakes the hope to bring a solution! Sry, but a programm as c2 response young kids and teenager. See the promises (advert from Scirra. There are a Company that promise, that everyone can make games. I think at the bad ends when you will wrap the game its for many people not a good experience at the Game-Development-Beginning! Read the last Patch-Notes (wonderful, Ashley worked very hard but it brings not when he killed all the bugs or implent new features when the results not running right! And yes, for 329 $ and months of spending time and without a information about the future can i write "rantings"!

    saiyadjin

    First: The exporter makes the problems. When i will test the exporter i must buy the full-version of C2. Tell me how can i test it in c2 before <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Second: And look at this:

    Liquid Gold Microsoft Windows Version:

    https://www.dropbox.com/s/1kis5ezg5thgt ... oldWin.rar…

    Liquid Gold Linux32 Version:

    https://www.dropbox.com/s/qh8alme157…/LiquidGoldLinux32.rar…

    Liquid Gold Linux64 Version:

    https://www.dropbox.com/s/9kbhufqmiu…/LiquidGoldLinux64.rar…

    Liquid Gold OSX Version:

    https://www.dropbox.com/s/l3at2j4r8gscs ... oldOSX.rar…

    Trailer:

    Its my first game with c2.... all runs beatyful & smoothie (ok in the vid with slower fps.... its the videocaptureing). And yeah, i like to learn new tools! UE, GIMP, Blender...) Dont´t understand me! C2 is a wonderful tool with a great workflow. One of the users have said here in the forum "It´s an orgasmic workflow" But what brings me a funny night when the Person after a long, hot journy in the morning beside me says: "Hey, it was a great night, but sry, i have HIV!" NOTHING!!!!!!

    My second project is canceld because the heavy wrapping problems.... and iam not alone with this problems! Its not a critic to your post. But yeah, in the future we have here in one month or so 100s of "First-Aid" Wrapping Topics in the forum.

    Third: You write that i to dumb to learn c++ and c#? "The Users are the idiots?" <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Thats make me sooo crazy! Its all time the same shitting arguments in the community here. WAKE UP!!!! ALL!!!! All the Updates C2 brings nothing at the moment with the broken wrapper-methods. It brings me more when i play a round GameDevTycoon. At the least it bring me simulated properity without laugh from other people because the c2 Game is not running smoothie on Galaxy s6 or on desktop with highend-Hardware.

    I have now work with the unreal-engine at the last 3 weeks and have make very large testlevels with lot of trees, lights and other meshes&materials. From day to day i am more angry! 329 $ and months of work. For Nothing! There are no concrete roadmaps for future.... no notes on the startscreen that it gives problems with the wrapper.

    The only things that run is: One User post a problem: 1/3 understand it, 1/3 saying: You are an idiot, search another hobby 1/3 have stolen the Supercomputer from Batmans Cave and saying that the own games are running without problems.... Is this a social experiment here or what!?!?! I will answers!!!! After my heavy post a month before i have big hope for answers..... but Nothing! I have read the forum here in silent for months.... But sometimes its enough and i brake the silent!!!!!

    Hmm, why are the people here everytime tell, thats C2 is a non coding and non profi(t) tool, but when users must learn all this behind C2 when they are finished with the game and checking thats the wrapping is a complete disaster ?????

    A seriously question to Scirra, for all they have buy the 329 $ (!!!!!Business-Licence!!!!!).....: How many cost us C3 (money and nerves ) Give it a Price-reduction or other services for the Bug-Disaster from C2? I mean.... ok, some users tell it again and again: "Users have selfmade mistakes" ....but read the last posts. Meanwhile Scirra can not say: Its only a user-problem! Or Third Party Problem : Intel XDK/Crosswalk/Chromium/Node webkit. When i hear this words at the moment i will puke!!!!!!

  • Results: On all Android-Smartphones run the game, but: On all the smartphones (S2/S4/S6) it run with breaks in the framerate. Its the most time over 50 fps but all 8-10 Seconds the app stops for a short time. No one will play it or pay it with this conditions.

    Oh yeah, i break now my project complete. I have the last two weeks (therapy after the "wrapper" & "compile"-disaster here) spend my time with UnrealEngine and the blueprints. Its hard, but doable! What me helps (its hard in the beginning) is to learn the 3d editor and blueprints seperate.... I think its a long way, but waiting (after weeks and months) for updates is a longer way! Its a pity! I haved use C2 with his wonderful workflow for a long time......

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BasicTribe

Member since 16 May, 2011

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