OK that seems to work, however the whole gamearea is scaled as it seems and not just the active layer :(
EDIT:
Working fine now... should have set the layer scalerate to 0 :D
Most ftpclients have a chmod function to Set read/write stuff
1. belt object, physics behavior, immovable = true
2. box object, physics behavior
3. box on collision with belt -> box apply x-force 100
4. ???
5. profit! :D
Ashley put this on the todo list for the audio-object after i bugged him about it by creating a thread :D
So you'll be able to do this in a future version.
Confirmed.
There are some other bugs with layers like the one i mentioned here:
scirra.com/forum/layerscale-scrollto-bug-with-multiple-layers_topic46987.html
Which noone seems to care about :/
smitchell you might want to check out:
scirra.com/forum/pluginajax-poster_topic47032.html
Since Scoreroid relies only on webrequests you should be able to work with this :)
Well.... you could buy it... No more limits :-)
Develop games in your browser. Powerful, performant & highly capable.
Nice Yann :D
I wish we could use canvas for uploads to the arcade... same with spritefont :/
sounds like the animations are set up wrong... .capx would help tho :)
removed lame pseudocode and added example:
http://dl.dropbox.com/u/45711709/trail.capx
done :D
this ofcourse spawns MANY sprites... so you might need to adjust the values to make it look good / don't kill the performance
Could someone atleast Check my capx to See if its really a Bug or if i just fucked up? :D
PS typing on my tablet and To lazy to fix the caps :-)
Good idea... i didn't think about calling layouts dynamically yet. :)
Member since 9 May, 2011