So sorry to bump an old thread, but was this ever fixed? I can't find this feature. My apologises if I'm being stupid and it's staring me in the face.
Also, possibly related? I'm having problem muting sound for my game. It's currently set that on collision from the ball with platforms, walls etc a sound plays. However, for every instance do I have to set the tag? For example, if the tag is set when the ball collides with the platform, will the tag carry over for when the same sound is triggered on collision with the wall?
I have tagged the sounds that play on collision as "sound" and set up an event
If Variable = 0, set "sound" muted.
But it still plays.
Anything obviously wrong here?