Joannesalfa's Recent Forum Activity

  • You should use A & C depending on light scenes.

    B & D look "demake" than A & C.

  • I really love this game, I downloaded this game, do you plan it to release in steam, desura or some store?

  • Using debugger can decrease fps, otherwise without debugger, it would stay stable fps.

  • Joannesalfa does your game run smoother with game closure I mean in frames or runs the same as with cocoon?did you notice a diferrence?

    I can't really compare my game between cocoonJS and Game Closure.

    You should try Kiwi Run! in Android or iOS, I tested this game on my iPod touch 4, it runs really nice like native performance.

    There a game space blaster I could compare between cocconjs and game closure.

    You can download APK from Game Closure port from C2.

    https://github.com/bubbleboy14/scblaster

    and you could export Space Blaster with cocoonJS. I tested with CocoonJS launcher.

    I tested with my android tablet, there are results:

    -CocoonJS: Choppy performance, less playable, lag when appear a group of mines.

    -Game Closure: Fair Playable, No choppy performance, can handle a lot of objects like mines.

    You can download this APK, judge yourself.

    I personally think Game Closure is definetly helpful tool when you are ready to distribuite your games in iOS and Android without a mobile device to test (unless you should test with touch index), waiting to CocoonJS update is too excessive.

    Please every C2 users should convince Ashley to allow Game Closure exporter in future updates. We don't even know how to create our own exporters from C2.

    ghost No, it's an example for using Game Closure DevKit. It seems successful.

  • Yes!

    I was looking at Hangout API, I didn't have to develop with plugin because I was very busy in other projects.

    It's nice to have multiplayer such as chat, coop, etc.

  • This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

    It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

    https://itunes.apple.com/US/app/id568975017

    We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.

  • > GameClosure export, they provided an example of space blaster that Ludei couldn't port this game using cocoonjs.

    > http://www.gameclosure.com/blog/2013/03/space-blaster-meets-mobileLooks nice, have you tried it? Does it support in-app purchases?

    ghost yes, I tested APK on my android device, runs really nice and the doc says it supports IAP.

    http://doc.gameclosure.com/plugins/billing.html

  • Maybe Chrome for Android is a better bet.

    Not really, all low-end android devices aren't able to run HTML5 games in chrome (FPS 1-4). Android app with cocoonjs could work (FPS 30).

    Appcelerator isn't strong about robust gaming.

    Besides, I'm interesed about GameClosure export, they provided an example of space blaster that Ludei couldn't port this game using cocoonjs.

    http://www.gameclosure.com/blog/2013/03/space-blaster-meets-mobile

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  • yeah, that's true about none of them know how to sail a ship, they shouldn't develop games for android and iOS using CocoonJS, target to browsers with touch support such as flash games without plugin, so forget about iOS and Android.

  • That's shame :/

  • Why are we talking about Unity3d here? is still off-topic...

    However, If you are looking to get Unity3D to develop 3d games with knowledge of Construct 2, there a solution tool for you:

    http://forum.unity3d.com/threads/110664-Brain-Builder-Make-games-without-writing-code

  • I went some websites like forums and facebook pages, there are developers were discussing about CocoonJS isn't an option to export iOS and Android by HMTL5 game, they basically tell CocoonJS is a broken tool due to lack of sound support and dynamic memory support.

    Ludei tells us do not use a lot of images and sound files, it shouldn't be any problem.

    Overall, you cannot make robust games with CocoonJS.

    <img src="https://scontent-b-ord.xx.fbcdn.net/hphotos-ash4/1234362_643391525684801_1174033075_n.jpg" border="0" />

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Joannesalfa

Member since 8 May, 2011

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