Joannesalfa's Recent Forum Activity

  • szymek

    1- File > New > Project... (exactly)

    2- Wizard window: General > Project

    3- Name your project.

    4- Save, go to open .project with generic notepad in folder where you created.

    5- Copy this on inside of .project:

    <?xml version="1.0" encoding="UTF-8"?>

    <projectDescription>

            <name>Your Project Name Here</name>

            <comment></comment>

            <projects>

            </projects>

            <buildSpec>

                   <buildCommand>

                            <name>org.eclipse.wst.common.project.facet.core.builder</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

                   <buildCommand>

                            <name>org.eclipse.wst.jsdt.core.javascriptValidator</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

                   <buildCommand>

                            <name>json.validation.builder</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

                   <buildCommand>

                            <name>org.tizen.web.jslint.nature.JSLintBuilder</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

                   <buildCommand>

                            <name>org.tizen.web.css.nature.CSSBuilder</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

                   <buildCommand>

                            <name>org.eclipse.wst.validation.validationbuilder</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

                   <buildCommand>

                            <name>org.tizen.web.project.builder.WebBuilder</name>

                            <arguments>

                            </arguments>

                   </buildCommand>

            </buildSpec>

            <natures>

                   <nature>json.validation.nature</nature>

                   <nature>org.tizen.web.jslint.nature.JSLintNature</nature>

                   <nature>org.tizen.web.css.nature.CSSNature</nature>

                   <nature>org.eclipse.wst.jsdt.core.jsNature</nature>

                   <nature>org.eclipse.wst.common.project.facet.core.nature</nature>

                   <nature>org.eclipse.wst.common.modulecore.ModuleCoreNature</nature>

                   <nature>org.tizen.web.project.builder.WebNature</nature>

            </natures>

    </projectDescription>

    6- Save and Go back to Tizen IDE.

    7- Select your project in project explorer tab, right click and select "New" > "File"

    8- Name "config.xml"

    9- Ignore the annoying error window.

    10- Open config.xml and paste this:

    <?xml version="1.0" encoding="UTF-8"?>

    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:tizen="http://tizen.org/ns/widgets"

    version="1.0" viewmodes="fullscreen" id="http://YourDomain.com/YourApp">

         <icon src="icon-114.png"/>

         <content src="index.html"/>

         <name>Your App Name Goes Here</name>

    </widget>

    11- Drag your C2 files (.html, images, icons) into your project in Projetc explorer tab.

    12- Run and Build!

    How do you even run emulator manager? I'm using windows 8 64 bits

  • szymek I didn't use "Tizen export" I just exported HTML5 version and modify the project settings (I really hate Eclipse IDE, worse than Xcode or generic notepad) then added build settings to use javascript and created config.xml from scratch using reference from Tizen Docs webpage, it worked and tested on simulator, there is an issue, it won't rotate screen in landscape mode. Then use signature file before to send .wgt in Tizen store.

    Anyway, Tizen SDK is very buggy, it won't let me run emulator manager. I will use on my mac.

  • Ashley why your defined config.xml to export Tizen looks very unprofessional?

  • That's very old news, Sometimes I use "Stop" audio when on layout ends.

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  • Abraham you don't seem serious, so you liked C2 over Game Maker after of 2 months. Ironic.

  • I think he should include separated events.

  • If we had scroll X/Y to the object, ScrollTo behavior should be removed.

    I think every behaviors should have disable/enable actions, so I agree this small suggestion.

  • There are 2 advantages using Game Closure against CocconJS:

    1-You can locally compile .apk or .ipa on your computer (mac) with SDKs instead of Cloud compiler. (It looks hard but easy to learn.)

    2-No forced splashscreen as "Ludei, powered by CocconJS" GameClosure uses MPL license.

    There are some disadvantages, you need use DevKit to install plugins using command lines to integrate in following plugins:

    -IAP

    -Facebook

    -Geolocation

    -Local Notifications

    -OUYA controller

    Some functions need new plugins for C2 to access these functions.

    Also GC offers Ads and Analytics such as: Leadbolt, Google Analytics, MoPub, etc. Everything is Javascript.

  • Can you compare between steam and desura?

    Does steam hold the payment until 500?

  • Joannesalfa Thanks!! I'm extremely happy that you like it! When it is finished, I'm aiming for Steam etc. I kinda want to get it onto consoles. But I used webGL in the game for the raster FX the console would have had. So some effects will be cut as and some gfx will have to be replaced for console.

    Right now I'm not releasing it until a proper version of the tiled sprite program is completed. As of now the graphics are garbled and that fire sprite in stage one is animated, large and repeated through out the entire level eating up massive CPU.

    I pushed the release date back to March of next year but if things are fixed with the plugins, etc I will release it earlier. I want it as polished as possible for an "NES" game!

    I have a WebGL effect about animated tile doesn't use massive CPU.

    demo:

    http://powerupware.com/HTML5/tileWebGL/

    Send me a PM

  • well, as you can see this thread, CocoonJS helps you to make simple games, but not robust games.

    However using WebGL in CocoonJS doesn't improve performance at all.

  • not considered as "best option"

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Joannesalfa

Member since 8 May, 2011

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