Cool, i think it's first tower defense game for NES style
Awesome
In that case path field, it should be "coca1.obj" not "c:\cacodemon..." it can extract anywhere without a missing .obj
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Awesome!
I wonder if is possible can add 3d model files are inside of .cap, not as external files
Make sure to post what's version are you using? always everyone ask like that
I'm not really bothered about .cap because the rules are simple because there only one layout, i think we don't need make a complex game... "No man's land" theme is good idea.
The reason why some ones aren't interesed to post .cap here because they think you will use them to sell games.
Thanks , i was figuring out how to add 3D stuff for 2.5Dish games
I guess Both... i don't know, his post is based to CC only
:( i wanted to create water using particles any other way to make water?
:(
i wanted to create water using particles
any other way to make water?
I personally use sprite + physic to create water, i think about particle + physic is quite useless... depends how you want kind of water, look this cap by David it
Wow! Procrastinator you saved my day!
Every your caps are worth to study, thank you!
Is it a formation like Galaga (once onscreen each enemy is there until destroyed)? or like Nemesis / Gradius / Darius (horizontal I know, but same method will apply) where the formation scrolls onto the screen?
Yes, like that.
[quote:2s7sc04e]Sin/Cos would be the best way to go, although, you might get away with the path movement.
Can you link here plz?
Simply look this:
<img src="http://i.imgur.com/62DRc.png">
Based on the event sheet that can spawn from outside of screen
This is my currently event
Every 2000 miliseconds: System create object:enemy_plane on layer 1 at ((random 640), 0) [/code:ip5dc2ca] I tried to add sub-events to make set position between x and y to one enemy plane, but didn't work... i had no idea.
Member since 8 May, 2011