Hi, I wonder does it support sampling point? Sometimes I make retro games to submit in windows store. I wouldn't like to change resolution because it would appear blurry images.
Thanks!
jojoe Nice one! there a problem is memory. Not all computers can handle this memory, until cut some parts and make repetive as Sebastian provided his idea is better because it would help to mantain memory, I would love to try it, if we have an asset.
jojoe it seems good idea, animated background with loop.
I would like to make an request: outline colors.
Sometimes I use photoshop, but it needs to be manually aligned. I spossible?
It seems a trick but I'm not sure how to do it.
I attempted to recreate this .capx using multiple layers and parallax as newt said, I had no idea how to make this similiar one
https://dl.dropboxusercontent.com/u/76227787/2.5dfixed.capx
docskull you need to register and test your gamepad to be assigned in browser.
github.com/googlearchive/chrome-gamepad-probe
download this and follow the instructions, then take this screenshot and make an issue in crbug.com
It seems gamepad supports in windows 8.1 anyone tested it?
It's not easy, you need server-side service such as .php, .asp or some language to GET and POST scores in database via AJAX, also you should allow cross-domain.
There an easy solution, you should look up about Clay.io plugin.
spy84 I'm currently very busy at work until next month, I could compile my own latest game with Android SDK (I don't have iOS developer account, needs provision file to compile .ipa), I've installed DevKit and worked like a charm, it uses own scripting instead of pure javascript but it works with any HTML5 game, it need to modify some settings, I will give a try.
Develop games in your browser. Powerful, performant & highly capable.
Congrats!
I would love to know your experiences of being successful.
There a project file can help you
https://github.com/bubbleboy14/scblaster
Follow these steps.
However, you need a mac to compile .ipa using Xcode and .apk using android sdk from devkit of Gameclosure by command line, it's easy to use command line in mac and linux, but Windows... It needs extra installs as own terminal version of windows.
Ashley has never answered about GameClosure
R0J0hound according to my tests, you say WebGL scales better than canvas2d but the performance doesn't improve, you have some experiments uses less than 60 fps, in average, 30 fps, try to resize from fullscreen to small window, you prolly get 40-50 fps.
Member since 8 May, 2011