Joannesalfa's Recent Forum Activity

  • > Nice, let me know when the examples are added, I will purchase it.

    >

    > 2 quick questions, is possible to implement a skybox? and occlussion culling?

    >

    Yes a skybox is possible , There's only frustum culling at the moment i think. Occlusion culling requires specific types of geometry to really work well, i could try to add it later, what do you have in mind and what are you asking this for (as in what do you want to do that would require this)?

    Good, about skybox I thought Tiny Tank demo doesn't have skybox.

    Occlusion culling helps a lot of things if we add special design level which contain a lot of objects like trees, without occlusion culling, it's going to be useless to play due to bad lag after all. Unity3D pro has pre-built occlusion culling.

    I saw there 2 demos, it's enough, it would be nice to add more samples, I'm going to purchase it.

    I would like to ask 2 questions, is possible to add particle system like this http://aerotwist.com/static/tutorials/c ... e-js/demo/ and JSON like Sprite in future version?

  • Stand alone is better for workflow, steam ***** because it's annoying to open .capx are required to login steam.

    I personally download updates because Scirra has good e-mail system to send every users to let know when new version is out.

  • Nice, let me know when the examples are added, I will purchase it.

    2 quick questions, is possible to implement a skybox? and occlussion culling?

  • This is very good news! It should bring a substantial performance boost to iOS devices, and should mean we can finally get rid of non-browser "wrappers" like CocoonJS and Ejecta completely, and move to WebGL-accelerated PhoneGap with a real browser engine and no annoying compatibility problems. With Crosswalk covering the Android side things should be looking pretty good by the end of the year...

    Not so wise words, not everyone have new iPhones but they are still using, not everyone can afford to buy new iPhones because iOS 8 won't support iPhone 4.

    This is Ok news, not very good news.

  • It won't help until you have to set up server with php and MySQL database to allow beta testers to test game in browser or node-webkit

  • hmin I would avoid using Phonegap because it's very slow.

    Are you saying it's impossible to implement IAP in Crosswalk as future version?

  • QuaziGNRLnose Awesome, this is powerful plugin, I would like to ask you some questions before to purchase Q3D plugin:

    1- Do you have the examples of .capx each function?

    2- Is possible to mix between 2D and 3D? it would look like 2.5D

    3- Can we have free updates?

    4- How did you make Tiny Tank even C2 editor is not 3D editor?

    QuaziGNRLnose Hello, don't miss this post, reply whenever if you have a chance. Thanks.

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  • Hello hmin I was wondering about a feature In-app purchase in Google Play using Crosswalk, I was waiting to release a game which is freemium but I can't release it without IAP feature. I've been waiting for long time.

    When will we have this implemented feature? Thanks

  • QuaziGNRLnose Awesome, this is powerful plugin, I would like to ask you some questions before to purchase Q3D plugin:

    1- Do you have the examples of .capx each function?

    2- Is possible to mix between 2D and 3D? it would look like 2.5D

    3- Can we have free updates?

    4- How did you make Tiny Tank even C2 editor is not 3D editor?

  • Use instance variable to get distance, system doesn't pick every instances, only pick one as first instance.

  • R0J0hound about cosp interpolation you made a .capx it doesn't seem different, it looks like normal lerp

Joannesalfa's avatar

Joannesalfa

Member since 8 May, 2011

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