Nevesbr's Recent Forum Activity

  • Hello veterans and beginners ... Once again I need your help ...

    I've sent the .capx, I need a "rooms" generator for a game of rpg 3 dice,

    What should happen:

    After the "movement" of the player, a new room must be chosen by the system.

    These are with 1 2 or 3 outputs randomly.

    Problem:

    I need to read the rooms created, after generating a room with no exit you could at some point could return and the side could generate a room that would give this "closed" (should be impossible). The image explains better ...

    [img=

    ]

    Lastly I need a 192px grid-based room generation system.

    https://1drv.ms/u/s!Am1B1EgvpxXNgrALrxxUjs4pEmOvSQ

    Ashley - this is incredible. I can confirm it works. I got the achievement on the mac version, about to reset my achievements for my steam user and test again on the windows version now. VERY VERY VERY VERY VERY COOL and infinite thank you from me. I've been dreaming of this since i was first in greenlight in January So amped the day is here.

    Came up with the notification box and everything. <3

    Thank you again

    Hi How do I prove the achievements? because I put the game in steam and now that the achievement is done I can not edit ... Steam does not let you reset the achievements.

  • For C2 you can adapt this raycasting axample for really fast bullets or lasers.

    it does pretty much the same thing as bullet stepping

    It works perfectly and no major performance impact

    https://www.scirra.com/tutorials/902/li ... raycasting

    Thk <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • When you use "while" you need to make sure it doesn't create an infinite loop. That is the crash you speak of.

    The bullet behavior has a "on step" condition you could probably use to check for collisions at a finer precision.

    You could also use something like a raycast to do it too.

    I did not find this condition in bullet behavior: /

  • Try creating a transparent sprite for a single frame that goes from the gun to the edge of the screen (and as wide as you see fit) in the angle the gun is pointing, and check for collision on that instead.

    I try but the Solid obstacles are a problem.

  • Hello developers,

    I have a simple problem, but it is difficult to solve rsrsr ...

    I need a very fast bullet like in blacktorne, when I make the bullet have the speed I want it it jumps and passes from the enemy not colliding ...

    Is there a way I can detect ahead like a ray cast? To avoid this?

    I tried to raise a sprite until it collided but the "WHILE" that is the way to do fast did not work and crashed the game.

    Summing up:

    I need a very fast shot but no crash in colision.

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  • Neves's Helicopter iso template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/nevess-helicopter-iso-template-4261

    <p>Hello ... This time I bring you a isometric helicopter game template, it has the movements configured for mouse and keyboard and already has 2 types of weapons. The machine gun and missel.</p>

    Use this topic to leave comments, ask questions and talk about Neves's Helicopter iso template

  • NEVES'S RPG DEFINITIVE TEMPLATE — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/nevess-rpg-definitive-template-4225

    • EN-

    <p>Congratulations developers and lovers of the development of games ...</p><p>Here's an inventory and crafting rpg template for you to apply your story and have fun with it:</p><p>* Functional Minimap</p><p>* Collection of items</p><p>* Damage and attack</p><p>* Item Shop</p><p>* Hp / mp restore</p><p>* Crafting of items</p><p>* Transport to another layout (without losing items)</p><p>* Coin collecting</p><p>* Transition to rain</p><p>How to add more items or change existing ones will be shown in video.</p><p>By purchasing this template you can duplicate a clean layout with only the important objects and just create your map: D.</p>

    • PTBR-

    <p>Congratula??es desenvolvedores e amantes do desenvolvimento de jogos...</p><p>Apresento aqui um template de rpg completo para voc? aplicar sua hist?ria e se divertir ele conta com:</p><p>* Minimapa Funcional</p><p>* Coleta de itens</p><p>* Dano e ataque</p><p>* Loja de items</p><p>* Restaura??o de hp/mp</p><p>* Crafting de itens</p><p>* Transporte para outro layout (sem perder itens)</p><p>* Coleta de moedas</p><p>* Transi??o para chuva</p><p>Como adicionar mais itens ou mudar os existentes ser?o mostrados em video.</p><p>Comprando este template voc? poder? duplicar um layout limpo s? com os objetos importantes e apenas criar seu mapa :D.</p>

    Use this topic to leave comments, ask questions and talk about NEVES'S RPG DEFINITIVE TEMPLATE

  • http://store.steampowered.com/app/608630/PIXEL_ZUMBI/

    This is my game made in C2.

    Thank all for any help in the forums. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Att;

  • E ai cara, hehe

    Legal ver um projeto BR na Steam.

    Hey mate,

    Nice to see a Brazilian project on Steam.

    Não é verdade? Rsrsr...

    Precisamos participar desse grupo... Brasileiro tem muita criatividade mas precisa de recursos pra mostrar isso.

    Att;

  • http://store.steampowered.com/app/608630/PIXEL_ZUMBI/

    This is my game made in C2.

    Thank all for any help in the forums. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Att;

Nevesbr's avatar

Nevesbr

Member since 7 May, 2011

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Nevesbr has 21 followers

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