Nevesbr's Recent Forum Activity

  • When you use "while" you need to make sure it doesn't create an infinite loop. That is the crash you speak of.

    The bullet behavior has a "on step" condition you could probably use to check for collisions at a finer precision.

    You could also use something like a raycast to do it too.

    I did not find this condition in bullet behavior: /

  • Try creating a transparent sprite for a single frame that goes from the gun to the edge of the screen (and as wide as you see fit) in the angle the gun is pointing, and check for collision on that instead.

    I try but the Solid obstacles are a problem.

  • Hello developers,

    I have a simple problem, but it is difficult to solve rsrsr ...

    I need a very fast bullet like in blacktorne, when I make the bullet have the speed I want it it jumps and passes from the enemy not colliding ...

    Is there a way I can detect ahead like a ray cast? To avoid this?

    I tried to raise a sprite until it collided but the "WHILE" that is the way to do fast did not work and crashed the game.

    Summing up:

    I need a very fast shot but no crash in colision.

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  • Neves's Helicopter iso template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/nevess-helicopter-iso-template-4261

    <p>Hello ... This time I bring you a isometric helicopter game template, it has the movements configured for mouse and keyboard and already has 2 types of weapons. The machine gun and missel.</p>

    Use this topic to leave comments, ask questions and talk about Neves's Helicopter iso template

  • NEVES'S RPG DEFINITIVE TEMPLATE — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/nevess-rpg-definitive-template-4225

    • EN-

    <p>Congratulations developers and lovers of the development of games ...</p><p>Here's an inventory and crafting rpg template for you to apply your story and have fun with it:</p><p>* Functional Minimap</p><p>* Collection of items</p><p>* Damage and attack</p><p>* Item Shop</p><p>* Hp / mp restore</p><p>* Crafting of items</p><p>* Transport to another layout (without losing items)</p><p>* Coin collecting</p><p>* Transition to rain</p><p>How to add more items or change existing ones will be shown in video.</p><p>By purchasing this template you can duplicate a clean layout with only the important objects and just create your map: D.</p>

    • PTBR-

    <p>Congratula??es desenvolvedores e amantes do desenvolvimento de jogos...</p><p>Apresento aqui um template de rpg completo para voc? aplicar sua hist?ria e se divertir ele conta com:</p><p>* Minimapa Funcional</p><p>* Coleta de itens</p><p>* Dano e ataque</p><p>* Loja de items</p><p>* Restaura??o de hp/mp</p><p>* Crafting de itens</p><p>* Transporte para outro layout (sem perder itens)</p><p>* Coleta de moedas</p><p>* Transi??o para chuva</p><p>Como adicionar mais itens ou mudar os existentes ser?o mostrados em video.</p><p>Comprando este template voc? poder? duplicar um layout limpo s? com os objetos importantes e apenas criar seu mapa :D.</p>

    Use this topic to leave comments, ask questions and talk about NEVES'S RPG DEFINITIVE TEMPLATE

  • http://store.steampowered.com/app/608630/PIXEL_ZUMBI/

    This is my game made in C2.

    Thank all for any help in the forums. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Att;

  • E ai cara, hehe

    Legal ver um projeto BR na Steam.

    Hey mate,

    Nice to see a Brazilian project on Steam.

    Não é verdade? Rsrsr...

    Precisamos participar desse grupo... Brasileiro tem muita criatividade mas precisa de recursos pra mostrar isso.

    Att;

  • http://store.steampowered.com/app/608630/PIXEL_ZUMBI/

    This is my game made in C2.

    Thank all for any help in the forums. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Att;

  • Not sure what your question is...

    Create a debug text object. Set text to renderer.

    Now your user can see if they are using webgl or not.

    TK GUY...

  • You can use the renderer and rendererdetail system expressions to display that information.

    https://www.scirra.com/manual/126/system-expressions

    [quote:2fitgty8]renderer

    The name of the renderer used to draw the game, currently either canvas2d or webgl. See Technology for more information on canvas renderers.

    rendererDetail

    The name of the graphics hardware in use to draw the game, such as "NVIDIA GeForce GTX 660" or "Adreno 330". This is only available in WebGL mode in certain browsers and platforms; unsupported browsers/systems will return "(unavailable)". Projects should not rely on this string having any exact contents, but it can be useful to diagnose which GPU is in use in dual-GPU systems, or to look for keywords and apply default graphics settings based on the type of hardware.

    Many thanks for your tip, but for reasons of being a beginner could you tell me what the condition really is? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I passed my game in html5 to a player, and reported that all "Dinamic Lights" do not work. The light effect does not work. How to check if it supports hi as well as multiplayer object?

    Tk at All. Good Projects...

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Nevesbr

Member since 7 May, 2011

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