Nevesbr's Recent Forum Activity

  • Good morning masters, how do I convert a text into keycodes for example...

    " Hello World " > show in a box > 7269767679 8779827668

    And if possible decode too...

    7269767679 8779827668 > "Hello World"

    How to do the website: pt.rakko.tools/tools/76

    IN EVENTS MODE PLS

  • Major Update in 15/03/2023.

    v1.0.7.7

    Toch changed to consumes gas.

    More names en and pt added.

  • have webp support on Arcade? I dont can upload a game with this selection active.

  • Genius Thanks

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  • Basically I want to display the contents of a list in a text object.

    I tried that and it worked but I need something more automatic...

    Set text: list.textAt(0) &newline& list.textAt(1) &newline& list.textAt(2) &newline

    How can I get something more automatic because there will be more than 200 values. Thanks

  • Thanks a lot

    Are messages lighter than bits?

    I see that you send messages don't send the data through the original path of the realtime tutorial. I found it very interesting.

  • Thank you, your explanation was very well done, but it is not very easy to understand these commands.

    When I open the debug I see the variable Keysvar = 1 Nothing different from a normal variable that could be...

    Who knows, maybe one day we'll see something like...

    PEER:

    [On client update]

    On space pressed... > Multiplayer.Sendcomand("keySpace")

    HOST:

    On command received from peer("keySpace")

    Player.peerid≠MyID

    player : JUMP

  • Hello community...

    I already have a multiplayer game released: construct.net/en/free-online-games/nevess-multiplayer-pixel-42650/play

    I'm studying ways to save bandwidth as much as possible, and one thing I still don't understand is the SET and GET bit.

    It's no use me reading about them and how to use them I don't understand is how to face the idea that they are not in the multiplayer object for example:

    player.peerid("1234")

    Multiplayer.getbit(0,1) = = Jump

    Why do we write and read in system expressions and not in multiplayer... Why then don't we use variables ??

    Instead of set bit put a boolean ? I am not understanding this.

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  • Thanks Thanks, I understood then that for a pixel art game that the layout has a maximum of 640px I can always use until8 because 255 information is too much... I only collect clicks and positions... whose positions are int16 by default.

  • Hello community, I'm working on a multiplayer and I'm doing well, I would like to get help with the precisions I don't understand the difference and because I have to decide one...

    I noticed that even putting "HIGH DOUBLE 8BYTE" would not be the best since the INT16 2 Byte is supporting more than 255 values...

    Why, then, what shelters the most is further down?

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Nevesbr

Member since 7 May, 2011

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