Nevesbr's Recent Forum Activity

  • Updated

    Chanelog - 0.2.1.4

    AT Mine now can be droped from each tank

  • Thank you for your answer, I believe I understood the fact...

    If normally host and peer have the object synchronized everything should look fine... The fact that the container is not supported must mean that if the sprite peer was synchronized the text object was not...

    If we put the text object on the host to show the sprite peer's life, this has to be shown on the peer's screen too... Because being in the container is no use...

    Well, I think this sentence from the manual can be understood as:

    Container objects of a synced object IS NOT synced. Therefore, since the peer updates the data of the text object, it did not need to be synchronized.

  • Hello community...

    I took it to read the documentation of the multiplayer object and it says that it doesn't support container... How is that if in the realtime example the text object is in a container and it's working very well...

    My game also uses container.

    construct.net/en/free-online-games/multi-tank-battle-online-50983/play

  • This is a continuation of the old thread...

    construct.net/en/forum/construct-3/how-do-i-8/multiplayer-143948

    I have noticed in my game that leaving a room and entering another one or the same one has caused some problems... I got around some problems by doing the following...

    I disconnect from the room and the signage and we must not forget to lock the groups again because they are kind of "Global" they are activated / deactivated when we leave the layout right?

    I think the object is missing an action... (Disconnect from everything)

    to have an illusory reset.

  • Object repository is to control start properties of a object... And this repository layout always has to be before everyone else correct?

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  • Updated - 0.1.0.5

  • Chanelog - 0.2.1.4

    AT Mine now can be droped from each tank.

    Chanelog - 0.1.0.1

    Radar Added.

    Chanelog - 0.1.0.0

    I would like to announce update 0.1.0.0 It brings many changes from the last version that was available.

    Follow the list of changes and at the end of the post the nice images...

    Bugfix - Corrigido erro que o host controlava a torre dos peers.

    Bugfix - Fixed bug that barrel fire sounds and effects did not appear for

    peers.

    Bugfix - Fixed respawn of peers that went outside the arena.

    Bugfix - Many other internal bugfixes have been fixed.

    Changes - Controls now is 4 directions based.

    Changes - Added a regions screen.

    Changes - A map editing screen has been added. With save and load own maps.

    Changes - The "engine" item has been added, which makes it faster when

    picking up your tank.

    Changes - Added the Host screen for you to create your map and your game.

    Below you can check the interesting screens...

    Server/Region screen

    Host room screen

    Map editor screen

  • Nice! I was fiddling around with your idea to see if I could make it work, but then I had to leave the computer before I could actually test it. I'm glad you figured it out! Looking forward to trying out your game bud.

    Thank you very much for your interest and here is the link...

    construct.net/en/free-online-games/multi-tank-battle-online-50983/play

  • Thank you very much, that's exactly it, it's just a little complicated :D

  • I solved this my method:

    Sprite - Car moviment

    W pressed

    - Rotate toward 270

    W pressed

    Sprite is between angles- 269-271 - SIMULATE COMAND - ACELERATE

    And do to other keys ...

  • I'm managing to do it in a somewhat polluted way but I believe it will work...

    I put it to read between which angle the tank is stopped... to define the direction to turn... and when it's facing X accelerate... That's in the movement of the car...

  • Hello community...

    How could I cleanly code the 8-way motion to set the angle slowly to the chosen direction? For example, I have a tank game... The car movement was not efficient for me...

    So I decided that it will move in 8 directions but the tank directly sets the angle of the arrows... I would like it to rotate in the direction of the arrows before starting to move...

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Nevesbr

Member since 7 May, 2011

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