Nevesbr's Recent Forum Activity

  • Update !

    Button on/off sounds added.

    Shoot in water sound reduced 5db.

    Event Log is visible now.

    construct.net/en/free-online-games/battlegrid-online-55523/play

  • Hello, this is a lobby room with ready to play button...

    construct.net/en/game-assets/game-templates/lobby-ready-onoff-4708

  • Lauched outdoor levels.

  • I use a shadow sprite:

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    Very cool, is there a capx for this to help me?

  • Thanks, R0J0hound abusing it a bit could you give me a capx of this at events?

  • I took on a challenge to solve and tried a few things without success... Does anyone have a source that deals with this work?

    I need that depending on the distance that a cannon shoots at a target, the bullet behaves in showing the shadow... The start and the target being point 0 without shadow, in the middle of the path the highest point...

    I tried with animation and using distance but it didn't turn out as expected.

    I wish this:

    I don't know if using animation would be ideal... Could someone create a separate shadow using code I don't know... Can you help me?

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  • Change it to 2D array - set its height to 2. Then split the results with tokenat() moving the scores to Y0 and names to Y1.

    > For "x" from 0 to array.width-1
    
    .. // Extracting name
    .. Array set at (loopindex, 1) value tokenat(self.at(loopindex,0), 1, " ----- ")
    
    .. // Extracting score
    .. Array set at (loopindex, 0) value tokenat(self.at(loopindex,0), 0, " ----- ")
    

    After that if you sort the array, it will be sorted by scores.

    Very well thanks !

  • Hello again guys, please I need help because I use google firebase to host my points I store something like this in a global...

    Big Monk ----- 90 GREGORY ----- 150 Gabriela ----- 70 Karen ----- 90 L7iz ----- 170 Nevesbr ----- 110 You ----- 80 among us ----- 60 cheese ----- 70 harry 66 ----- 70 nate ----- 180 nobody ----- 100 pecinha ----- 80 veneza ----- 110

    So I threw this into an Array and got this:

    But I came across the problem of it not sending the largest point to the top...

    So using tokenat I removed the names and managed to organize the points but how am I going to show the points with names again to the player?

  • v1.0 stable

    [Add] Map terminal.

    [Add] New rooms.

    [Add] Bag sprite.

    [Add] Inventory.

    [Add] End game screen.

    [Add] More levels decorations.

    [Change] Improved movements.

    [Change] Collectable item now goes to inventory.

  • Now i'm working on minimap terminal, and inventory now with bag.

  • Updated with supply division and Fog.

  • That's right, now I just have to get used to it... However, I didn't know that groups preserved their states when I left, so in the multiplayer game I'm playing, I returned to the room and the Peer and HOST groups were already open, causing a lot of bugs. Here's the link to a complex multiplayer strategy game I'm working on.

    construct.net/en/free-online-games/nevess-military-c3-multiplayer-58939/play

Nevesbr's avatar

Nevesbr

Member since 7 May, 2011

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Nevesbr has 21 followers

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