Nevesbr's Recent Forum Activity

  • I find this and wll go to adapt to my objective...

  • So let's go, I want to create a game with a system of walking on the exact tiles on a platform in the style of prince of persia and flashback blacktorne etc... with jumping on the edges and hanging etc... I've already come very close to that...

    I think I should really do it from 0 using custom movement or MOVE TO... Which gives me loads of 16 pixels at a time...

  • Hello everyone, I saw that C3 offers tile movement behavior but when you also add platform movement it doesn't work well... Is this because Tile movement is designed for top-down games? Is there a way to do this on a platform?

    And even better with a jump included?

  • A lovingly ice tileset to use in construct 3.

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    This i make after use to all your projects, credits are not necessary but I would appreciate them.

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  • Thanks for your help, in this example I already tried to fix the problem and I'm glad that everything seemed normal to you. The bullets are not synchronized. If you synchronize it starts to disappear before contacting the solids on the peer side.

  • Hello, I realized that it is only possible to associate one object and the rest must be in a container or be associated with a variable and destroyed on each side accordingly...

    I opened the REAL TIME multiplayer example...

    In addition to the peer, I associated 2 different squares...

    When peer logged out of the room, these 2 squares did not leave...

    So I had to create a "peerid" variable so that when the peer is destroyed it takes objects with the same peerid with it...

  • Hello, thank you in advance for the information that always helps me, this time I have a question related to the bandwidth consumption of synchronized variables.

    Direct question:

    Does the synchronized variable save bandwidth when not modified?

    For example, if I have a variable: UID_PEER-HOST

    Which I use for the host to give its UID to the object created on all screens... Since this synchronized variable only changes at the beginning when the object is created, am I not wasting bandwidth with it? This way, if I create some variables that are LITTLE USED, I will also be optimizing them as skins that only update at the beginning... Type of weapon that would be every 5 minutes as a weapon respawns...?!

  • Multiplayer game is still an interesting challenge, I believe it is one of those that explored the soul of the multiplayer object the most, you need to study and understand the logic behind it using the manual.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/multiplayer

  • I'm testing the following...

    Do not synchronize the bullet

    And do the damage only to the host.

    So each peer destroys its bullet. However, I want to test it thoroughly and find out if strange things will happen, like some bullets passing directly through the peer but colliding with the host, making it look like "using a hack".

  • Ashley Do you have a solution to amenize this ?

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Nevesbr

Member since 7 May, 2011

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