Hello, I realized that it is only possible to associate one object and the rest must be in a container or be associated with a variable and destroyed on each side accordingly...
I opened the REAL TIME multiplayer example...
In addition to the peer, I associated 2 different squares...
When peer logged out of the room, these 2 squares did not leave...
So I had to create a "peerid" variable so that when the peer is destroyed it takes objects with the same peerid with it...