MelodiousRefractions's Recent Forum Activity

  • For some reason I was expecting a title like "Why Construct will murder Game Maker in the long run and will triumph in glory as the standard of game development." lol, good article. I see a good future for Construct.

  • Instead of MMF2 (Never used it) I was fed up with Game Maker. Too confusing for me, and the community (YoYoGames) weren't friendly at all. I just tolerated it and tried making my first game, Pulse's Antivirus.

    I found Construct a little later off of some site called Pixelprospector, showing games that were made in it. I saw like 2, but overall I wasn't too impressed, until I saw The Iconoclasts demo. So I learned about it further, and I'm already like 30% done with my first game! Whee!

  • I wouldn't trust it. Its made by the same guy who made "Bob's Game" which was a joke, I wouldn't put my hopes up on this. But it would be an awesome system.

  • I'm in America, and yeah the system is the same. Most bookstores allow orders too.

  • This is exactly what I have been looking for, thanks! Maybe I'll look for it at a library

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  • I can beta test I suppose. But just a question, are you up to this? 5-6 hours of gameplay can be a lot of work, especially if that is just a regular playthrough. I would definitely not predict what my own game would have, its not a good idea to set up all of that before starting the game. I would think realistically first, and just start the game, before telling any one what it will have in detail, and think of ideas of what it will have as I go on. Because eventually, you won't have any energy left to finish the game, and if you do, you won't have a whole lot to work on another. Just saying, I like your idea of a Silent Hill fan game, but try not to bite off more than you can chew.

  • Ashley

    As in taking out my old one and replacing it physically? No, but I have been considering updating my graphics card some day. I won't update them right away since its a beta, and I still use Construct Classic.

    [EDIT]: I'll wait for beta 46, and see if I can update my graphics card from there.

  • Whenever I open the sprite editor up, I get this message, then Construct closes-

    <img src="http://img546.imageshack.us/img546/7682/capturegx.png" height="186" width="513" border="0" />

    Which is strange, my graphics card DOES support Pixel Shader 2. My graphics card is Intel(R) G33/G31  Express Chipset Family

    Still, not sure what it means by "render-to-texture" loading sprites via dragging and dropping works fine though.

  • The site does look cleaner, though my best suggestions would be to make some of the colors darker, (When I first saw the new design I thought about limes lol) make some of the text smaller, and maybe make different kinds of themes for the forums.

  • If you're going with the reuse sprites for objects, you could maybe make private variables for one object that have different difficulty settings as you progress, so you don't have to keep making objects for the same sprites, with different things for each of them. But I'm not entirely clear on that, myself. But that's an idea to make difficulty settings, or progressive enemies.

  • I'm not really a handheld gamer when it comes to 3D games (My parents think they wasted money getting me a PSP and DS) but the PS Vita does look pretty impressive. I'm hoping it has backwards compatibility. I'll never bother getting a 3DS, since its likely there'll be emulators for it. I won't take graphics over gameplay, ever, but I'll consider buying it for the games and other stuff. When it becomes cheap. And yes, I predict it will cost more than the 3DS's already outrageous price. I remember when handheld systems such as the GBA were like 40 dollars, and games cost no more than 15 bucks lol. (I really, loved my GBA)

  • He means that event 26 is continually running, and continually putting your player at that location over and over again, every frame, because there is no other condition to stop it from doing so.

    You need to break the chain so to speak. Add an action to event 26 that sets the player's health above 0. Then the next time the event comes up it won't run, and the player won't be put into that location again.

    Oh, I get it now. Thanks, both of you. It works now, and learned a little more on the way.

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MelodiousRefractions

Member since 1 May, 2011

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