MelodiousRefractions's Recent Forum Activity

  • Sorry, a bit tired so I hope my post makes any sense

    Not really. Could you explain a little further? So far I only heard about adding another action.

  • Hi. I'm making a platformer exploration game, and I decided to have checkpoints since the levels are pretty big and stuff.

    Alright here's what I have

    � A sprite of the checkpoint that turns on and off to let the player know they activated it

    � Health bar for the player

    � Checkpoint variables

    So basically, the player dies, they gain back their health, and are teleported to the last checkpoint they touched. And there will be multiple checkpoints in the level, like 3 or something.

    Here's a screenshot of the editor (I didn't make it refill health yet, as it only decreases to 0 as of now)

    <img src="http://img19.imageshack.us/img19/5052/captureaow.png">

    And here's what happens

    <img src="http://img827.imageshack.us/img827/1646/capturebdm.png">

    As you can see, the player object just stops in mid air, it is where I want him to drop down from, but he's stuck in that position and can't move around no longer. Any way to fix this at all? Or is there an alternate event to move back to the checkpoint and still make the player active? Because from what I see, I can still change directions, its just that it seems like everything else in the platform movement behavior turned off. Any help will be appreciated, thank you.

  • There's a tutorial about it by abhilash2863, scrolling shooters.

    But be aware, I'm not exactly sure if it would work for whatever newer version of Construct you're using. I haven't tested it. But whatever is said, the ideas are basically the same, just in case you need to make a work-around. Good luck!

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  • I can think of game maker, but it has a pretty long learning curve to it. It has Game Maker Studio coming out, which can make games available for HTML5 and iOS. But if you do, ever decide on coding, maybe Adobe Air could do the thing, its pretty portable I hear for stuff like iOS.

  • Melodious, have you tried setting the position precision of the camera to "Integer"? If not, you can do that through the "Set position precision" action under "Misc." That setting is designed for games with pixel graphics.

    If you're already doing that, I'd like to see a simple CAP file demonstrating what you're talking about. This will help me fix it if need be.

    I hope that helps.

    Oh, didn't try that, it worked! Thanks a lot, glad to get that out of the way.

  • You can look here!

    http://www.hongkiat.com/blog/25-free-di ... o-editors/

    Audio editors, but a few have their share of mixing, and midi editing.

    And if there's anything else you need, I'd check here.

    http://www.pixelprospector.com/2010/08/ ... resources/

  • Nice plugin. But just an observation, I've noticed that on my game, (That has pixel graphics, and the sampling is set to "point") there will be pixel offsets for those sprites and tiles, which make the game look weird at times, with the player shifting up and down pixels when the camera is smoothing in on him when standing still. Do you have plans to fix this? Its not too much of a big deal, but can look bad at times, depending on how my tilesets look. On smoother looking graphics, with sampling set to linear however, they look fine.

  • Well that's interesting! Kind of reminds me of the GAME MAKER CLONE, Game Creator.

    http://code.google.com/p/game-creator/

    But still tends to have its ups, like different compatibilities. After all, a limited features clone would just be pointless.

  • Nice, I've been looking for something like this with Ogg support. Thanks for posting.

  • Hey I'm Shawn. I'm a music composer, I like to draw, write stories, and I was interested in Game Development after taking a class about it in my freshman year in high school. My first program was Game Maker, and that was certainly a fun experience. However, trying to make a game took too long for me to make. So I was real lazy about the whole development of my game "Pulse's Antivirus" (Look it up on YouTube) I first saw Construct on this site called Pixel Prospector, a game called "The Iconoclasts" was being developed with it. After researching further, I found it was my type of program. So I downloaded it, learned a lot of the basics, and decided to use it as my main development program! I'm really a fan of platformer game, primarily of the SNES and Genesis days, which didn't really get me into game development, but got me into music composing. I've done that for about 2 years now

    Example (

    Subscribe to Construct videos now

    )

    I also love to draw, and mixing all this together I feel game development is just creative happiness with every aspect, and Construct is really making me realize that dream. I started a new game, called "New Horizons" a short platformer with big areas to explore (Much like the level designs of my favorite platformer game series, Turrican) and development of that is really coming along nicely. So yeah, I'm sure I'll enjoy the community, and Construct for the time being, and hope to make many games in the long run!

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MelodiousRefractions

Member since 1 May, 2011

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