Hi, I'm get stuck on how to do this: Spawn/create family member object random but in a certain rate.
Here is an example to explain what I want to achieve:
-Every monster drop a item when get killed.
-the dropped item is random picked from a group/family.
-each item has a drop rate, the higher rate has a higher chance to drop. 90 has 90% drop rate, 20 has 20% drop rate, etc.