porky's Forum Posts

  • Thank Ethan, I'm running in window mode, I will give a try with fullscreen mode.

  • Hello!

    I'm using Construct 2 on a mac, I have installed it on win7 under Parallel Desktop environment(a virtual machine). The Hardware is very good, but it runs very slow while I open the window for conditions and event sheets. Does anyone alse have the same issue?

  • Hello!

    Its pretty cool that I can mirror/flip/rotate individual tiles, but it seems not work with rectangle selection tool? I used rectangle tool a lot with multiple tiles.

  • Thanks for the hint! Yes I mean in one event sheet. and yeah select all event and right click > replace object will actually replace all objects!

    awesome:)

  • Atm we can replace object in event sheet, but is it possible to replaces all? If not I think it would be nice to have.

    I have a player object which has lots of events related and now want to upgrade it to a family. It takes me some time to do it if clicking through all of them:/

  • Thanks! I have followed that post:) Hopefully ashley will add it in future updated.

  • +1 for me. Would be nice to able to reset the sine.

  • I'm using the sine behavior and set active/inactive it in certain moment. I have notice that when sine is re-actived, it will continue from where it was paused(inactive). How do I set it start from beginning when re-actived?

  • Thanks keroberos.

    this seems a good way to do it if I have certain kinds of items. But what if I want add more item types in the future? Do I need to change all the range value for each items?

  • Edited and bump

  • Hi, I'm get stuck on how to do this: Spawn/create family member object random but in a certain rate.

    Here is an example to explain what I want to achieve:

    -Every monster drop a item when get killed.

    -the dropped item is random picked from a group/family.

    -each item has a drop rate, the higher rate has a higher chance to drop. 90 has 90% drop rate, 20 has 20% drop rate, etc.

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  • Ah ok. Thanks Asheley. Which version should I roll back to?

  • I met some problem when using physics behavior and exported to Android devices via cocoonjs. Have you guys have the same issue?

    CAPX here:

    https://dl.dropboxusercontent.com/u/1396615/SharkGame/waterfloating.zip

  • Hello,

    I'm using the mobile device orentation as player control. so the touch.beta and touch.gamma controls player object move up/down/left/right.

    I also would like the game be playable in any situation(lean on sofa, laying on bed) so I set a global variable such as Initial Gamma and Beta so when ever player start/restart the game, the device orientation will adapt how player hold the phone.

    I exported the game to Android via CocoonJS, It works fine in most case, but when player laying on bed and hold device face down, the Touch.Gamma will return same value as not face down.

    The Gamma range is from -90 to 90, and it cause the control reversed when device is face down.

    Any suggestions or solutions will be very helpful <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Good suggestion for strings. since I got a lot of boolean variables and stop using some of them after the change, I'm thinking about using string instead.