porky's Forum Posts

  • I'm using the Moveto behavior plugin a lot, made by rexrainbow, it works smooth like silk. Just once thing is not perfect: when collide with solid, I can only set it to stop in event. Is it possible to make it glide along the solid collision? similar as the default feature for 8-direction behavior.

  • I just noticed that the tiledbackground object not show up in the family list. Is it a bug or its impossible to put them into the family with other sprite objects family?

  • Thanks for the example and hint!

  • Thanks Whiteclaws! Won't the loop replace every cell of 0? but I'm looking forward to your example:)

  • I want to make a simple inventory system:

    • 3 inventory slots, each slot can have one item.
    • if player used item, that slot will be empty.
    • next time player acquire a new item, the item will be put into the first empty slot.

    I know array will do the job, but it would be so helpful if someone can give me a hint:)

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  • I met a trouble when design parallel background with different window size.(since I want it work both on big and small screen).

    I have a background layer with parallax=10, scale=2, the problem is the position is different on different size of screens, compare to the position to gameplay layer. It troubles when I want place some special object at the right place.

    Does anyone have a good solution for this?

  • Thanks Ashley.

    Not just line number, but also the actual event?

    The information will remind designer where the object or behavior has been used so he don't lost some important work by accident.

    But you are right it's better if this come with a Find or Goto button:)

  • Hi Ashely,

    I have a suggestion:

    At the moment, when deleting sprite, behavior or variable, C2 will warn about "all related behavior and events will be removed". But it doesn't show message about which events will be removed. I think it will be very handy if the message shows the details, since its pretty hard for user to remember which events will be related after diving into the project too much.

  • Thanks R0J0hound.

    The gesture recognizer looks pretty cool. but it might be hard to apply it in my game. Since the tracer will be player instead of mouse cursor or touch. and player is always moving around so its hard to know when starts to "draw" and when ends.

  • Hello,

    I wonder if there is a good way to do this: I have a player which is freemove to where the cursor is. I would like to trigger spawn an object when player moved a circle in certain time. (clockwise or counter-clockwise)

    It looks like this:

    <img src="https://dl.dropbox.com/u/1396615/bugImage/circle.png" border="0" />

    I have tried this way but its not very good, sometimes player randomly create objects.

    <img src="https://dl.dropbox.com/u/1396615/bugImage/2013-02-23%2014_32_19-Construct%202%20%28Administrator%29%20-%20GeneralGameplay.png" border="0" />

  • Thanks, I will try that out.

  • Ah I find out the reason. I was using the layer scale to zoom out while player is moving... Is there any way to solve this issue?

  • I met a trouble with the Move to target position action. It can't reach the final destination and stopped in the half way.

    I'm using the latest stable version of C2 and plugin.

  • After using C2 for a while, I sometimes find it's a bit messy while having multiple layouts and eventsheets opened, and switching between the tabs.

    Since one layout always links to one eventsheet, can we have an option to separate the layout and eventsheet into 2 rows, and when select a layout,

    the related evensheet will also be displayed?

    Another suggestion is giving eventsheet and layout different icon on the tab so its easy to recognize.

    <img src="https://dl.dropbox.com/u/1396615/bugImage/2013-02-15%2013_58_36-Create%20New%20Topic.png" border="0" />

  • I also have the same issue. I use cocoonJS to export my game on iphone. It's also not working after I deleted the ogg file.