porky's Recent Forum Activity

  • Folks,

    Do you know if we have this feature in C2? mainly used for HUD and HUD events so we don't have to tweak the HUD on each level.

    I searched forum and found its available in Construct Classic

    scirra.com/forum/hidden-feature-9-inherited-layers_topic37103.html

  • Hello,

    I wonder if you guys have experienced this situation:

    First you started to prototype and made an object with several behaviors and variables, events. tweak it and finally happy with it. Then you want to reuse this object type in game, so you moved it into a family. but then there is a lot of rework: change it in event sheet, "transplant" common behaviors and variables to its family, etc.

    So is there any better solution with this? or any advises about better workflow with objects and family?

  • thanks very much <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Yes I have the same complain as msv0001 has. I think it would be nice to have folder structure in that dialog as well. I'm using the licensed version and I can image that object list will go huge...

  • Just wonder

    Is there any difference between

    A on collision with B

    and

    B on collision with A ?

    are they 2 different events or do the same thing?

  • Thanks:D

    I have tried either way, seems the text is pretty cheap anyway is it doesn't matter set visiblity or creat/destory. It really depends on what effect you want achieve. Fade behavior is also cool!

  • Hello,

    I think this is a very basic qustion but its weird I didn't find the answer after searched forum.

    ok, lets say, an enemy object collide with player and damage player's HP, how do I get the hit damage variable from that enemy?

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  • Hi constructers,

    I'm very new here and I'm making a prototype of action RPG.

    Now I want to display a HP damage text when player hit or get hit enemies. very typical example is Final Fantasy.

    I wonder whats the cheapist way at performance wise? my first idea is to spawn a text object shows the damage amount, move upwards then destroy it?

  • Yes I have tried the variable way. I have a variable IsLanded set to 0 default, when landed(collided with ground object) set to 1, but then how do I set to 0 when in the mid air? I can't use Else event, and I can't invert the collision event:/

  • Hello guys,

    I'm using physics object as my platformer player, so I use the impluse to make player jump. the problem is, player can jump when ever impulse is there. I want make player only able to jump when landed. any ideas?

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porky

Member since 28 Apr, 2011

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