porky's Recent Forum Activity

  • I think I have the latest one on appstore. and I just checked version it is 1.2

  • Help!

    I'm building my prototype game, very simple(less than 10 sprites and backdrops) I also followed the performance guide. but the frame rate is usually under 20fps.

    I attached the project file and the cocoonJS zip file here hope you can take a look:)

    dl.dropbox.com/u/1396615/RunnerTest/runner.zip

    dl.dropbox.com/u/1396615/RunnerTest/Runner.capx

  • Ahh, that works! thanks Jase00. Don't know why it seems the object have to be much bigger :/

  • Hi,

    I met a trouble when try to display variables in text. so:

    "HP:"&boo.HP &newline &"Fury:" &boo.Fury

    This will only output:

    HP: 100

  • Hi,

    in my game I using very low-res pixel sprite, and scale them up to make the game looks very pixel-ish. I also set the Sampling method to Point so make sure the scale is sharp instead of been blured or smoothed. It works fine in PC but when I exported to iOS via cocoonJS, the scaled sprites are blured.

    Is there anyway to fix this issue?

  • I figured it out:D. if not misunderstanding:

    1.set global variable CurrentLevel = layoutname in level layout. set global variable IsHUDLoaded = 0.

    2. if IsHUDLoaded = 0, goto HUD layout.

    3. in HUD layout, set IsHUDLoaded = 1. then goto layout by name CurrentLevel.

    but there is one problem left: if I quit to Main menu, which is a simple layout when game start. the HUD objects are there too. how do I remove them?

  • foolberry, I'm get stuck, several questions:

    1. how to get the layout name in event? eg I have a global variable called CurrentLevel in my GenericGameplay eventsheet.

    2. in the HUD eventsheet, when layout loaded, do you mean the action called "Go to layout by name"?

    3. Do I need the same layer setup in the HUD layout as well?

    thanks for help!

  • Ahh nice! I will try it out, thanks very much :D

  • Thanks for the help and info. I think it should be enough to fix. guess I will learn more about C2:D

  • Thanks. I just found another work around of active/deactive the event group:D

  • I'm not sure if its a bug in latest version. when I set time scale to 0, everything stopped but the object can still remain rotating if its set to rotate before.

    <img src="https://dl.dropbox.com/u/1396615/bugImage/rotating%20issue.png" border="0" />

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  • Hi,

    I'm using a layer named "pause_menu" for player able to retry or quit game. so initially I set this layer invisible and only show when he hit the pause button. But seems player can always interact with the pause menu even when its invisible? :(

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porky

Member since 28 Apr, 2011

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