helehole's Recent Forum Activity

  • Sorry, I guess it was just a brainfart from my ol' brain haha :)

  • Link to .capx file (required!):

    dl.dropbox.com/u/58042250/Construct/Cap.capx

    Steps to reproduce:

    1. Create two sprites ("buttons") looking exactly the same with two

    similar animation frames each

    2. add the sprites to a family

    3. Create an event that makes one sprite in the family change to

    animationframe 1 (instead of 0) when the mouse is over the sprite, and one for the exact opposite (when the mouse is not over the sprite, the animation goes back to frame 0)

    Observed result:

    Both sprites flicker to animationframe 1 upon the mouse hoovering over one of the sprites (only the first time it occurs in the session)

    Expected result:

    Only the sprite that the mouse is over should change animationframe

    Browsers affected:

    Chrome: yes

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Windows 8 64 bit

    Construct 2 version:

        Construct 2 r119

  • Ah thanks haha *feels quite stupid for not figuring it out* Thank you all for the advice and help :) it does seem a little un-precise though, like, clicking on a certain tile and it creates it on the tile above, this happens if I am slightly close to the tile above (yet not fully clicking on the tile above) if you see what I mean haha

  • Ah haha thanks :D I was wondering how I should write that out then, like "Mouse.x..." kind of thing, sorry for my newbiness here, I am just clueless haha :D

  • Thank you very much for the helpfull advice, and sorry for my rookie mistakes there haha updated the link to a dropbox link (even though I most likely will be able to solve it using the guide haha) :D

  • Hello Again Dear Community :)

    So yes, I am here again with a quick question;

    I used to goof around with Construct Classic and making some kind of Terraria / Minecraft 2D clone (for own entertainment, not for sharing really) And I thought I'd make a newer version in Construct 2.

    So, I was wondering how to make sure "blocks" (sprites) spawns in an exact pattern (or grid)? I tried my (well, not "my" haha) mathematical equation that used to work the classic version, but it didn't work Construct 2.

    A very quick CAP where I tried to make it: dl.dropbox.com/u/58042250/cap.capx

    The Mathematical equation that I used in classic: floor(MouseX/global('grid'))*global('grid')+global('grid')/2

    floor(MouseY/global('grid'))*global('grid')+global('grid')/2

    Thanks for any attention / help in advance haha :D

  • Whoop thanks for the tip :) The problem is that I can't seem to play the game locally on Chrome though, and it's for some reason really laggy on Safari lol

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  • Oh haha I see the problem here haha, I'll go for resizing the image beforehand ;) Thanks for the help :)

  • Wellwell, I'll go with the resizing it all in a photo-editor (paint.net for my part lol)

  • it works really great when I launch it through construct as a preview, but when I export it and launches it with Safari (the web browser) it seems to be all blurry and laggy :3

  • Hmm, never mind, I tried exporting it and running it and it seems to still be blurry, but it works when previewing it though, weird :3

  • all I did was actually just setting the filtering to point and poof! it was fixed ;)

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helehole

Member since 25 Apr, 2011

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