Hello Again Dear Community :)
So yes, I am here again with a quick question;
I used to goof around with Construct Classic and making some kind of Terraria / Minecraft 2D clone (for own entertainment, not for sharing really) And I thought I'd make a newer version in Construct 2.
So, I was wondering how to make sure "blocks" (sprites) spawns in an exact pattern (or grid)? I tried my (well, not "my" haha) mathematical equation that used to work the classic version, but it didn't work Construct 2.
A very quick CAP where I tried to make it: dl.dropbox.com/u/58042250/cap.capx
The Mathematical equation that I used in classic: floor(MouseX/global('grid'))*global('grid')+global('grid')/2
floor(MouseY/global('grid'))*global('grid')+global('grid')/2
Thanks for any attention / help in advance haha :D