helehole's Recent Forum Activity

  • an example would indeed be very nice :) (sorry for taking your time haha)

  • Reached a newbie question more; as you might have noticed I used the background sprites to reach the event "spawn object" to spawn the 3D blocks, this can't be done with a "tiledbackground" because there's no such event for "tiledbackgrounds" <img src="smileys/smiley5.gif" border="0" align="middle" /> what should I do?

  • lol that could help x)

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  • Oh thank you for the advice :) very constructive and helpful :) gonna remake the the project from scratch (it's easier than editing the whole system :D)

  • I am at the moment fooling around trying to make a top-down Minecraft 2D copy and I've recently noticed a very low FPS and laggyness, seeing that I am just a newbie at Construct I didn't know what to do...

    So, what can I do to increase the performance?

    FILES:

    exe File: click me

    cap File: click me

    SCREENSHOT:

    click me

    CONTROLS:

    WASD, mouse, rightclick: place block, leftclick: remove block, Scrollwheel: change selected block, delete: removes (almost) all blocks.

  • woop, sorry 'bout that haha I am not used to this forum <img src="smileys/smiley9.gif" border="0" align="middle" />

  • ooh, thanks for the help :)

  • So, what I want to do is to remove a 3Dbox by rightclicking it.

    I tried making the event go like this:

    "On right clicked on 3dbox -> 3dbox destroy" but that didn't remove the 3dbox...

    Any suggestions on how to make it work?

    thanks in advance :D

  • Hia there, just wanted to start by saying that I am a total newb at this haha...

    Question 1, how do I change the default arrow key-controlling with 8-direction movement behavior?

    Question 2, how do I save a specific Private variable? (to save a highscore)

    thanks in advance :)

  • insanely awesome (atleast for a newb like me) :D

  • You're welcome

    If they glitch through the wall anyhow, try to make the wall a bit thicker.

    Happened to me just while testing it.

    haha I had that problem actually xD thanks again

  • Give the enemies, the 8 direction behavior.

    Make an event: for each(you find it at system -> loops) [your enemie sprite] -> start ignore user input(you can find it at the '8 direction-tab(on your enemys sprite))

    haha thank you so much for the help

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helehole

Member since 25 Apr, 2011

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