Muurtegel's Recent Forum Activity

  • So in order to read out the horizontal speed, I must add a custom movement behavior?

    (I'm pretty satisfied with the platform behavior and the additions I made and don't want to add unnecessary stuff)

    edit: I've added the custom movement behavior, but XSpeed returns 0. So this doesn't work either.

  • Hi,

    is it Sprite[CustomMovement].XSpeed what you need?

    Well, I've tried that one but it didn't work. I don't have Custom Movement (just Platform Movement). And Construct doesn't allow me to use Sprite[Platform].XSpeed.

    I also couldn't find another option in the library. I've tried .VectorX and .Speed, but those didn't work either..

    Anyone got a suggestion?

    edit: I'm trying to output the horizontal speed of my main character on the screen by setting the text in the HUD. The vertical speed works ( "Vertical Speed: " & Player[Platform].VectorY )

  • Awesome thanks! Didn't think to search in Construct itself..

  • Hello everyone,

    Is there a list (or any other kind of resource) where I can find the different expressions that can be used in Construct? I've searched on the forum; google and sourcefourge, but didn't find anything yet..

    An example of an expression: Player[Platform].VectorX

    I'm looking for the expression that returns the horizontal speed of the player.

  • Might wanna check out this Frostbite 2 gameplay preview as well

  • Wow I feel pretty stupid now. I forgot about the layers and had selecter a 'non-layout' layer..

    Thanks Lucid!

  • Hello everyone,

    When I try to add new sprites to my game layout, something goes wrong and the sprite doesn't appear in the layout. Same goes for existing objects that I drag into the layout.

    Is anyone familiar with this problem?

    edit: And yes, 'Show in editors' is checked.

  • I hear that a lot. Some people or countries seem to be blocked by imageshack :S

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  • Wow that was fast! Thanks!

    Never realized that you can create assets like that. It's pretty basic and looks really good!

    Thanks!

  • I copied the blob_test.fx and the fluid2.cap works. But I can't get it to work in my own .cap file..

  • That thing is way more awesome than any emulator !

  • >

    >

    > I'm currently looking for the most efficient way for me to make my graphics. Do you have any tips for me? Maybe some tutorials or websites that are worth it to look into?

    >

    > Really love your style!

    >

    OK,

    I really don't recall any good tutorial right now, but i can create a tutorial on how to make sharp and clean graphic with Photoshop, and post it here on the foruns.

    Everyone, feel free to ask for tutorials, it's about time i contribute with something for the comunity

    That would be awesome. I'm currently experimenting with Vector graphics (made in illustrator, later imported in photoshop for effects), which works out with basic shapes. Haven't tried more complicated graphics yet.

    Looking forward to the tutorial!

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Muurtegel

Member since 14 Feb, 2011

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