Muurtegel's Recent Forum Activity

  • Looks good, the shadow to the left is a bit strange though

  • Wow great news! Awesome to see that Construct Classic is still being developed!

  • I'm glad you were helped I just missunderstood your question first^^

    Thanks for helping me anyways

  • Oh now I get it. I forgot all about those blocks! Thank JayJay and Davioware!

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  • Just tell us what you exactly want to do. Because, if you want to do an action, the computer has to know, when he have to do that action. On the start of the layout? If you pressed a key..or just allways(every tick).

    I'm trying to make a list of actions that I can execute at any given point in an event. This would clear the event sheet from a lot of clutter and make 'programming' in Construct a lot easier for me.

    Try out the Function object =] Just have an action "Call Function" in the event that should trigger the dormant one then type in the function name. It will then call another event which is called "On Function [your function name] Called" I think

    If need be, I'll try to make a cap to show you later this week (or weekend)

    I know what you're trying to say, but I can't find the actions for Call Function and On Function. A screenshot on where I could find this would be practical.

    Thanks!

  • Is it possible to create an event and start it with an action?

    I know how to do this with a workaround, but I'm interested if it is possible with a built-in function or something like that.

    Thanks in advance!

  • There are open source solutions that will help you create a complex website. Although I don't like them, there are Joomla and Drupal which are very basic and easy to use. These are called CMS or Content Management Systems.

    Wordpress is my favorite CMS because it I know how to use it and modify it to any website I'd like to have. It's also very user friendly.

  • Granhunter101: Do you mean the art style or the general design of your game?

  • I must admit that it's not that easy to roll into Construct as a new guy. But there are tons of examples available on this forum that helped me enormous. Over the years, I've learned how to learn from examples, I guess some people just don't know how to do that yet..

    But I don't agree on the community. No matter how simple or hard my questions are sometimes, I always get an answer within a day (sometimes within the hour!). This is one of the main reasons I chose for Construct..!

  • The Mouse Behavior will do this for you.

    edit: You'll probably want to hide the default cursor as well. To do this create an event: Start of Layout' with the action: 'Set cursor visibility' under MouseKeyboard.

  • Take a look at variables. You can make a variable on zombie deaths and add 1 to the variable every time a zombie is killed.

    Then add a system event that checks the variable. When it's equal or higher than 1000, your achievement is unlocked.

    edit: not sure on how you would save your progress..

  • I found this article to be really interesting on this subject: http://www.gamasutra.com/view/feature/1 ... php?page=1

    It's about Gameplay Progression. How you can alter the Gameplay to keep the player interested. You probably know a lot of these techniques already, but it's still worth the read.

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Muurtegel

Member since 14 Feb, 2011

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