Muurtegel's Recent Forum Activity

  • Thanks for the quick reply KrushBrother!

    No I can't, because I want 'active' to remain at 1 until I overlap another instance of 'plat'. That way I can control the 'plat' object until I overlap a new one.

  • Hello everyone,

    I have an object called 'plat' and gave it the private variable 'active'. When 'active' = 1, I can control the object. When it's 0 I can't.

    By default 'active' is 0 and I can't control it. When my character is overlapping 'plat', 'active' is set to 1.

    The problem is that, when the character overlaps 'plat' and active for the overlapping 'plat' is set to 1, I want to set the 'active' for the other instances of 'plat' to 0. (So that you can only control the 'plat' you overlap / have overlapped for the last time).

    Does anyone know how to do this?

    Thank you very much,

    Maarten

  • Nice. Made me think about this:

    [Edited by Arima - not for this forum, sorry!]

    And a bit about this:

    <img src="http://media.techeblog.com/images/pixel_art_costume.jpg">

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  • Linking sites like these will get you bad grades from google. When Google finds pages that link to an excessive amount of website and the other websites all have the same links on their page, it won't do you any good.

    I did some research on search engine optimization and learned a lot about the subject.

    As for the indie site itself, I think it's a good idea. But there are a lot of website who already do this. You can start a new site, but would have to offer something that the existing sites don't already have..

  • Yeah the screenshots are great. Now I actually know what your examples are about xD

  • After reading that it worked for you, I tried it again and found my problem. I called a function to change the colour and tried to pick the right object before I sent the function (with 'remember picked object'). That didn't work.

    It did work when I picked the object after the function was sent. (So pick the object in the function itself).

    Thanks for helping me!

  • Hello, I have a question about picking the closest object.

    I have the following problem:

    <img src="http://imageshack.us/m/62/555/questionx.jpg">

    The small bar on the left is the user. The big blocks are the same object (copies).

    When the user overlaps an object (as seen in row 2) and presses the space key, the object changes colour.

    When the user overlaps both objects (as seen in row 3) and presses the space key, the closest object (to the user) should change colour. But as you can see in row 3, that doesn't happen in my case.

    I've tried to use the pick closest condition, but that didn't work. Does anyone have an idea on how to solve this?

    Edit: I've also tried the 'pick by comparison and then compared object.x and object.x (but I think that it compares the same object's value against the same object's value..)

    Thank you,

    Maarten

  • I'd love a tutorial on procedurally generated levels for a platformer game.

    A level that generates more content as you walk trough it.

  • I'm sorry to tell you this, but most of the time I have no clue what your examples are about. I think that, if you want more people to look at your examples, some screenshots would help a lot.

  • Watchmen mashup: http://www.dumpert.nl/mediabase/1487631 ... ilert.html

    The website is Dutch, but the video is in English.

  • I did an endless running part in the previous version of my game. I let the character stay in the middle of the screen and just moved the background from right to left.

    I cut the background in 5 objects and when the background object was in the layout, I spawned one of the 5 objects on the right side of the layout. That way the background never ended.

    As an addition I let the system randomly select one of the 5 objects, so the background wasn't the same all the time. And when the background was at a certain point on the left side of the layout, I deleted it. (To save memory)

  • Is this an editor bug or does the published game also have this bug?

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Muurtegel

Member since 14 Feb, 2011

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