Ocsid's Recent Forum Activity

  • I have a game that will be hosted as html on a secure server (https).

    The browser object calls fullscreen on user input (touch), and there are no other actions taken within that event.

    Project settings:

    * Viewport fit-> Auto (tried both)

    * Fullscreen mode->Letterbox scale

    * Fullscreen quality->High

    * Orientation->Landscape

    Full screen is not properly called (or ignored) by safari and I have switched my focus to "tidy things up" around the problem to make it less of a pain for iphone users.

    Text and buttons are slightly bigger to compensate for the smaller play area and there is a message at startup stating fullscreen could not be initiated and directions to using chrome browser for a better play experience.

    Is there any great solution I've missed or is this the sad truth about safari?

  • That would be a feature request.

    Thanx newt, I seem to find those things that require extra features before I ask for help... perhaps it's a good thing, it should mean I have tried enough before posting.

    Guess I have to dedicate a level editor to the matter.

    ** If ashley is sneaking around in here... **

    The desired feature should not be a too complicated thing to implement in construct tilemap interface since the code to load json into the tilemap at runtime already exists.

    *wink*

    (Ocsid too tired to post formal feature request..)

    *wink wink* zzzz

    thanx again

  • Look into replace() function.

    Something like:

    InputText1 set text ->

    replace(InputText1.text,"_","")

  • I have a single layout, 3 layers of tilemaps, one array storing 3x json tilemap data for each level.

    I want an easy way to load those json tilemap layouts in editor to be able to make changes to the levels.

    I have found some json -> tmx converters, but something seems off.

    Is there really no "load tile-data from json-string" available in the editor?

    I'd rather not create a full lvl editor just for this.

    Thanx

  • Thank you for quick and clear response. It is entirely possible that the unwanted behavior in my game is due to unusual ways of utilizing constructs features.

    If I manage to break down the fault to identify what has gone wrong I will file a bug report.

    I have managed to install the former version so it will be easier to compare variables and behaviors. (will update original post with solution)

    The emerged problems relate to:

    * pinned objects on hierarchy that tweens size.

    [edit] fixed: released hierarchy between pinned object and the tween size object. [/edit]

    * picking objects in line of sight and calling function with .UID attached.

    [edit] fixed: deleted object at start of layout that became picked instead of the newly created object.

    (The irregularities emerged from r293.3 to 294)[/edit]

  • Solved the access problem...

    * press the small "i" next to adress bar.

    * click cookies

    * select construct cookie

    * press delete

    * reload page

    I am now trying to "install as app".

    Tried to uninstall construct using uninstall button, the icon is gone but no option to "install as app" appears and the "open in construct" context menu is still available, currently I can not find anywhere how to uninstall construct 3 to make the "install as app" appear in r293.3

  • [edit] Solved, problem and solution as follows:

    Problem:

    I could not access editor.construct.net/r293-3

    White page loaded with info that the site might have been moved or been deleted.

    Solution:

    Click the small "i" icon on the far left in adress bar.

    Click "cookies"

    Click "delete"

    Reload page

    Next problem:

    I could not find the option to install construct 3 as app.

    Solution:

    paste "chrome://apps/" (without quotes) in chrome adress bar

    right click Construct 3

    click uninstall

    reload "https://editor.construct.net/r293-3/"

    Now the option to install as app should be available.

    I hope this can help anyone else with similar problems in the future.

    And as ashley commented in a response, "latest stable" should be preferred for stability, but for debugging transition to newer versions this process was necessary.

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  • Ashley

    Could I get a:

    "got it!"

    or

    "naah, should have been posted as suggestion, it would be new features and should go through the voting process."

    (?)

    Just to know if it reached you.

  • Use this promo-code to get the game for FREE: AFUJ68U599R350HZXD7HPYA

    (first come first serve)

  • I looked at the suggestions page, its more about new features in construct, this suggestion is not for something new. I think my post would be kinda misplaced there. :-)

  • I would like to suggest that the free version of c3 should expand slightly to reflect the growth of the product. What was previously, say 50%, of the full version is now only a fraction. The sub-layer setup offers more but cannot be explored. Increase layers to 3 or 4. Enable the frame-shadow in image editor to spark that animation creativity, and open up the ability to create 1 or 2 limit families to let users learn the concept.

    I an certain this would demonstrate the full product better while engaging the younger audience to become future clients.

    Best regards

    /Ocsid

  • If any (awesome) person out there wants to help me reach other parts of the world I made a translated contest image.

    Anyone can share this image and link to the game and I think it would be really cool if it could spread.

    play.google.com/store/apps/details

Ocsid's avatar

Ocsid

Member since 5 Feb, 2011

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