Go through the betas one by one and see where your game gan be opened.
It's easy to load earlier versions and just change the build number:
example: editor.construct.net/r367
see what changes are made in the earliest version that crashes your game and you should be able to adjust the game to work with new features.
advanced minified shortens just about everything in the project, so if you have called any sounds via typed string (play by name) it's possible that is the cause.
Event action: "allow sliding" on/off is needed.
I realized that when switching between 2 and 8 way direction where 2 direction (side view) should have it off not to be able to climb walls, and 8 direction (fake diagonal top down view) should have it on, not to get stuck on walls.
Thank you Diego, your solution given in the comments to my reported issue worked like a charm.
I am surprised though that no one else has encountered the same issue, did I use the template function in an unintended way perhaps? You should post it as a known issue with your workaround for others benefit.
Thanks again.
/Jonas
"Failed to open project. Check it is a valid Construct 3 folder project."
This is displayed when trying to open a project saved with the new template functions used.
Back again, got clues, but nothing as substantial to make a bug report.
3 layers.
"HUD" parallax 0
"Scroll" parallax 100
"BKG" parallax 0
Hud has a tiled image with effect "AdjustHSL"
That image is shown and works well in preview, but does not show in exported signed .aab and downloaded from google play as Alpha.
Hope it helps solving any bugs.
Hi there, awesome stuff.
There is one issue tho' and I think it might be big.
I exported my .aab uploaded to google play as alpha and tested, Some objects with effects were invisible.
AdjustHSL working fine, but "Water" and Radiant blur did not work properly.
The effects behave weird in editor, (some showing half image and some making over/underlapping objects invisible.
I'm having trouble with a layer with forced texture not scaling correctly after resize to fullscreen. My export from before update does not have the issue but both a sprite and a tiled background are still original size even after the browser object has called fullscreen.
Member since 5 Feb, 2011