I have a game that will be hosted as html on a secure server (https).
The browser object calls fullscreen on user input (touch), and there are no other actions taken within that event.
Project settings:
* Viewport fit-> Auto (tried both)
* Fullscreen mode->Letterbox scale
* Fullscreen quality->High
* Orientation->Landscape
Full screen is not properly called (or ignored) by safari and I have switched my focus to "tidy things up" around the problem to make it less of a pain for iphone users.
Text and buttons are slightly bigger to compensate for the smaller play area and there is a message at startup stating fullscreen could not be initiated and directions to using chrome browser for a better play experience.
Is there any great solution I've missed or is this the sad truth about safari?