SullyTheStrange's Recent Forum Activity

  • For an effect in my game, I want this icon to gradually appear/disappear based on a certain value. And I don't mean opacity by that -- if the icon's a person, for example, his feet would appear, then legs, then torso, and so on. It's not just a plain rectangle, so the usual change width/height trick won't do me any good here.

    I know I COULD make a bunch of sprites for each segment of it and toggle their visibility, but that's annoying to do and it won't look nearly as good as what I see in my mind, unless I literally made a sprite for every single line of pixels. <img src="smileys/smiley11.gif" border="0" align="middle" />

    I was thinking one of the effects might be able to do it -- source out, maybe? -- but I barely know how to use them and the past hour of trying has yielded no luck. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Very convenient indeed! <img src="smileys/smiley1.gif" border="0" align="middle" />

    One problem, though... I'm probably just missing something, but the trajectories are always only straight lines whenever I click. What am I doing wrong?

  • I'm finally getting to the point where I want to add customizable controls to my game, so here I am again! I haven't actually done anything yet, so no comments/criticisms/questions, but consider this a friendly bump. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • For my game (2D platformer), there's a couple weapons that you can throw. I'd like to be able to aim using the mouse and I'm trying to display the path the projectile would follow if you throw it at that angle. I've hit a number of roadblocks, so, here I am. <img src="smileys/smiley5.gif" border="0" align="middle" />

    My main problem is the projectiles are influenced by gravity, so it can't be some pre-drawn arc; it has to be dynamic and change as the angle between the player and the mouse changes.

    Any ideas on how to approach this?

  • Sigh. I never knew about the object subfolders. Maybe the fact that they don't appear in dialogues threw me off, but either way I'm glad to see that's already partially there and the rest is slowly but surely in the works.

    As for how variable folders would work... I cobbled together some mock-ups to show what I mean, since the following text description by itself is very much inadequate. <img src="smileys/smiley17.gif" border="0" align="middle" />

    <img src="http://oi43.tinypic.com/2m63h9y.jpg" border="0" />

    You can add folders using a new button on top of the "Edit variables" list, and then add another attribute to variables underneath "Initial value" and "Description", for "Folder". Maybe make an easier way to add multiple variables to the same folder by highlighting all of them, rightclicking, and selecting "Add all to folder".

    It's not as ideal as drag and dropping, but it's definitely doable. You'd have to change several things here and there, of course, and for all I know it's far more complicated than it looks, but I would heavily abuse this feature if it were ever put in. Jus' saying. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Great list! While I definitely spent a fair amount of time ranting about similar things, there's a couple on there I never really thought about. I'll definitely keep them in mind. Thanks for posting. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • If anyone uses as many variables as I do, chances are they instantly know why I'm asking for this feature. Because the thing is, I use A LOT of variables, and it can be tedious to find the ones you want and to organize them as you keep adding more. I'm the type of guy who uses groups to organize events, and groups within groups to organize those, and occasionally -- gasp! -- even three layers deep. Groupception at its finest. <img src="smileys/smiley36.gif" border="0" align="middle" /> It would be amazing if you could essentially do the same thing for variables to help keep things tidy!

    I just thought of it now, but the same solution for objects would also help immensely. I know for both variables and objects you can do the "start typing the name and it tries to find it for you" thing, but folders would still be infinitely more helpful in my opinion.

    Not begging to see this anytime soon, so if you do want to add it, don't feel bad throwing it to the bottom of the to-do list. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I'd been trying to find a good program to make games with for quite some time, jumping from one to another every month or so. Eventually I just stumbled upon Construct (back in the Classic days)... as soon as I tried it out I deleted the other programs from my computer, thinking, "welp, ain't gonna need those anymore. This is it." <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Okie dokie then, posted!

  • Not sure if I should be including a capx with this one, it's pretty straightforward. <img src="smileys/smiley17.gif" border="0" align="middle" /> Take a sprite and add an imagepoint to a frame, duplicate it, and check the new frame. In my case, the imagepoint from the original frame won't be there.

    I'm using the most recent build, r74, and I'm on Win7.

    EDIT: To be clear, the origin does duplicate correctly. The problem is only with the imagepoints.

  • Hey guys, I'm trying to add some weapons to my character by way of imagepoints. Unfortunately, the process is a lot more tedious than it has to be because my character has a lot of frames in his animations, and doubly unfortunately, duplicating certain ones doesn't help because the imagepoints from the one being duplicated don't seem to carry over. <img src="smileys/smiley6.gif" border="0" align="middle" />

    Unless I'm completely overlooking something that lets you do it of course, that's always a possibility.

    Anyways, this seems like a pretty small and easy thing to add, so hopefully it won't get put on the bottom of the huge to-do list...? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Looks great! What kind of game will you be building around this?

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SullyTheStrange

Member since 26 Jan, 2011

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