SullyTheStrange's Recent Forum Activity

  • I gotta say, this looks really amazing. I also gotta say, I have no idea how it works or what you're doing. <img src="smileys/smiley36.gif" border="0" align="middle" /> I guess your ultimate goal is to make it so accessible that even people like me can use it! Keep up the great work.

  • Wow, I stop by almost every day and still found some new stuff in here. Great job Kyatric, as always!

  • Huh... That must've slipped passed me. And just about everyone else, I imagine. <img src="smileys/smiley17.gif" border="0" align="middle" /> Thanks for the link Kyatric, I'll be sure to check this out!

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  • Good luck with that, talkinghead, there's a lot of people here who I'm sure will be ecstatic if you succeed. Myself included. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Huh, that's perfect! Thanks a lot man, great work as always. I'd probably be using pictures instead of actual text -- it should still work for that, right?

  • Something along the lines of this:

    <img src="http://oi43.tinypic.com/tshk.jpg" border="0" />

    Try not to get distracted by my amazing Paint skills. <img src="smileys/smiley2.gif" border="0" align="middle" />

    So for those who don't know what I'm talking about, this would be a list of, well, stuff. Not necessarily a list of options -- I was planning to use it to list achievements a player won after beating the level. Anyway, you could click inside the box and scroll through the list (is it possible to make it scroll using the middle mouse wheel, by the way?).

    I planned out how to do most of it, but the thing that stumps me is that the options that don't fit within that inner box have to be hidden somehow, as if the inner box is a window into another layer. I'm not really sure how to get that working. Any ideas? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • ^ Sounds like he's asking for more than just gravity inversion. He wants the world ITSELF to turn upside down. I'm not sure that there's an easy way to do that...

  • If you don't want to post the capx, it's best to try to make a very small project and replicate the problem. You might think what you typed out here is an adequate representation, but some problems are caused by the tiniest mistake that you might never notice yourself, so it really is best to post something.

  • If you install the font in ttf format to your computer (right click the file, "Install") it should show up automatically in the list of fonts in Construct 2. At least, it worked for me when I tried a few days ago.

  • It looks like the problem here is that Sprite's "Default Controls" under its Platform behavior is still set to "Yes". If you set it to "No", it works 100% of the time, for me anyway. I'm not sure why it would work only sometimes with it still set to "Yes", so it might still be a bug.

  • That's the question. Is there any problem with running more than one at once, or should you nest them so that one is called as the previous one is completed?

  • Very nice, lots of fun to play! Can't wait to see where you go with it. I love the art and music too, did you make all of it?

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SullyTheStrange

Member since 26 Jan, 2011

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