SullyTheStrange's Recent Forum Activity

  • The problem happens when you have a control already set using PlatformMP, and then try to change it using the Capture Key during runtime. Here's a really simple capx showing the problem.

    db.tt/M6uldR3X (haha, the link says R3X <img src="smileys/smiley4.gif" border="0" align="middle" />)

    Oh, and if you use the Firefox error console, it comes up with a single error after the freeze:

    "key_info is null

    localhost/Rex_PlatformMP_behavior.js%C2%A0%C2%A0%C2%A0%C2%A0Line 838"

    The problem might still be with Keycode messing up while handing the number over to PlatformMP, but the source of the freeze itself is in PlatformMP. Hope that helps resolve this issue!

  • Thanks rex! I'm still getting the freezing issue... Do you think that little Keycode bug would be causing it?

    Well, when I get some time later I'll try to replicate it in a new project so you can see what I mean. The one it's in right now is nearly 1,000 events, it's not the easiest thing to debug. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hey Rex, if you're not busy, could you check to see if platformMP still works in r75? I just started using it in combination with Wastrel's Keycode plugin, and... well, I'm having an issue and I'm not sure which one's causing it. <img src="smileys/smiley36.gif" border="0" align="middle" />

    On the subject, do either of you know that both of these are actually compatible, or is it most just hypothetical? It kept freezing if I tried to change the controls during run-time. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I haven't used Physics yet, but one of my planned projects seems like it would be pretty difficult to do without this feature. Consider it third'd! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Here's the thread about the previously mentioned multiplayer plugin in development, if you want to check that out. Believe me, you do. <img src="smileys/smiley2.gif" border="0" align="middle">

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  • I echo Kyatric's sentiments, it's really fun and I don't even usually like this type of game. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Only problem I had was that once I got completely stuck upside-down, wedged between a hill and a car, with no amount of left or right clicking able to free me. Maybe you could add an action to flip the truck if you detect it's upside-down for more than a second or two?

  • Sounds awesome. Looks like fan-made stuff is the only love Chao's are gonna get, based on Sega's current track record. Best of luck to ya! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • First one I'm not too sure about. You could cheat and put a layer on top of everything else with a transparent colored block, which would change the colors a bit, but not quite the way you want. It might be your only option at this point though.

    Second one is a lighting effect that you can find an example of in the example folder, appropriately titled "lighting". <img src="smileys/smiley2.gif" border="0" align="middle" /> Lemme know if you need help getting it working, I'm using it in my game too.

    What are those screenshots from, by the way? Some kind of fan-made Chao RPG? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • My edit might've been a bit too sneaky before. <img src="smileys/smiley17.gif" border="0" align="middle" />

    I figured it out, it was indeed a problem with the layer. And the screen itself wasn't turning grey, it was only the sprite with the effect on it... not sure why that would happen, but I guess it doesn't matter now!

    Thanks guys.

  • Nope, just bringing your good work back to the front page! Sorry for the confusion. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I'm pretty sure "source out" is the one I want to go with, but whenever I open up a new capx and put that effect on a sprite, it becomes a grey box during run-time. Literally all I'm doing is adding two sprites, giving one the effect, and that's it... Any idea what's wrong?

    EDIT: Heh... apparently, the layer the sprites are on has to have "Force own texture" set to "Yes". Took an hour or two to catch that. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Seems to be working now, I'll get started on makin' magic!

  • Yeah, there's definitely better ways to do it then that. Probably the best one can be seen in the "Physics - distance joint" example capx.

    When you run the example, you'll notice a blue line connecting the C2 logo and the HTML5 thingy; it constantly points from the center of one to the center of the other. Copy the events that control this straight into your own game, so that the blue line connects object1 and object2. If the blue line is overlapping a solid object, or however you want it set up, that means the line of sight is blocked and object1 can't see object2. You can add in a bunch of other conditions like distance or angle to really finetune it, too.

    I've used this method pretty extensively, it works great. Let me know if you need any more help with it! <img src="smileys/smiley1.gif" border="0" align="middle" />

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SullyTheStrange

Member since 26 Jan, 2011

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